I have found that the Skeleton Knights in the new player area graveyard are far too difficult for new players to handle. Just this evening i was in the fields and saw a player being chased by a boneknight and skeleton. I did my best to rush to the players aid and kill the foul undead but was only able to kill the skeleton. I lured the bone knight back into graveyard and made sure it stayed within the fenced in area.
Another issue i have already paged about was monsters being able to be lured into the vendor/farm area.
Thank you for your time.
New Player Area Grave Yard
Moderator: Game Masters
Re: New Player Area Grave Yard
That was probably me. Hehe. Yeah they are a little hard zombies would make our lives easier
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Re: New Player Area Grave Yard
When you're completely new to the game (just generally, as a character) you will probably die even to a rat. What comes to mobs, I'm quite sure skeletons are pretty tied with orcs and ants. It doesn't take many hours of training to actually beat that skeleton.
- Boris
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
Re: New Player Area Grave Yard
With 60 fencing, 60 tactics, 40 anatomy, 45 healing. i was unable to even kite the skeleton knight. I really think a lot of people under estimate how strong the bone knights really are. A Bone knight is much more resilient then an orc. then add in 1 or 2 skeletons maybe even a skeleton archer attacking you at the same time as the bone knight.. pft.
Baler from JE
Re: New Player Area Grave Yard
For pure training purposes, I think there are more than 2 guilds that provide decent (free!) gear to newbies. After using them, skeletons do either 0 or 1 damage.
- Boris
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
Re: New Player Area Grave Yard
Tip first fencing weapon that can two tile properly is pitchfork, macefighting has gnarled staff... Swordsmanship.... well no one starts with that usualy and im pretty sure if you train parrying even a bit you should be able to handle it.
Re: New Player Area Grave Yard
I feel like the point I'm trying to make about the New Player Area specifically the Graveyard is being over looked as a write off to players who have experience on the shard. It may seem outrageous for me to say this but i think the skeleton knights should be removed or only 1 should spawn in a separated area of the graveyard.
How about one of you who thinks they are fine,. start a new character buy some ringmail/chainmail use a normal weapon and attempt to kill a skeleton knight.
Please do.
Edit: I am not talking about the rats, skeletons, zombies or skeleton archers.
How about one of you who thinks they are fine,. start a new character buy some ringmail/chainmail use a normal weapon and attempt to kill a skeleton knight.
Please do.
Edit: I am not talking about the rats, skeletons, zombies or skeleton archers.
Baler from JE
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Re: New Player Area Grave Yard
I completely agree, as we get more experienced we loose sight of the difficulties faced by new players who perhaps don't know of the wayferers.
Remove the bone knight from the noobie area and make it easier for them, it won't have a huge impact on the shard.
Remove the bone knight from the noobie area and make it easier for them, it won't have a huge impact on the shard.
I am ready to meet my Maker. Whether my Maker is prepared for the ordeal of meeting me is another matter.
Re: New Player Area Grave Yard
Truthfully, there is actually nowhere for newbies to hunt really. I mean actual new people who have maybe no clue of what Ultima Online is let a lone Pangaea. (People here who recommend friends maybe). Yes you can argue the fact that the friends can help them but they;re not always online at the same time and if someone who doesn't know how to play has to play on his own and figure it out it can get tedious and boring very quickly.
You have the training grounds which are difficult to a degree. There ideally should be rooms where you can pull a leave and summon one of each type of monster in the graveyard and learn how to kill it on its own before you get to kill it with other things fighting you.
The next step then is Brit GY where you come across maybe 3 bone knights on you at a time. Yes you can lure one by one but newbies wont know how. You also have a bone magician there which is locked in it's own little room but sometimes people let loose.
After that you got despise which level one which in turn isn't hard except when 2-3 ratmen marksmen decide to throw explosions all at once. Insta'd for a newbie. Level 2 is actually a lot easier minus the swamp area and those things do hit hard.
You get my drift. There is no real gradual incline in how this game, or especially this server works. It kind of jumps up in steps missing some vital parts out in the process.
Now I've got an idea which I've basically told you in this post anyway and wouldn't require any changing to the way things are now in the training grounds or anywhere else just maybe a little scripting. I'll have it posted in the next few minutes.
You have the training grounds which are difficult to a degree. There ideally should be rooms where you can pull a leave and summon one of each type of monster in the graveyard and learn how to kill it on its own before you get to kill it with other things fighting you.
The next step then is Brit GY where you come across maybe 3 bone knights on you at a time. Yes you can lure one by one but newbies wont know how. You also have a bone magician there which is locked in it's own little room but sometimes people let loose.
After that you got despise which level one which in turn isn't hard except when 2-3 ratmen marksmen decide to throw explosions all at once. Insta'd for a newbie. Level 2 is actually a lot easier minus the swamp area and those things do hit hard.
You get my drift. There is no real gradual incline in how this game, or especially this server works. It kind of jumps up in steps missing some vital parts out in the process.
Now I've got an idea which I've basically told you in this post anyway and wouldn't require any changing to the way things are now in the training grounds or anywhere else just maybe a little scripting. I'll have it posted in the next few minutes.
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635'288'825
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Re: New Player Area Grave Yard
I understand that this is a community game, let's all join hands and sing Kumbaya but by this logic here, our vendors shouldn't sell weapons or armor, it's not even remotely decent and if our goal is to just herd our new player community into these two new guilds you speak of so that those guilds can be the shepherds of our new player population, let's cut the confusion here and now and remove weapons and armor from being sold by vendors.Boris wrote:For pure training purposes, I think there are more than 2 guilds that provide decent (free!) gear to newbies. After using them, skeletons do either 0 or 1 damage.
- Boris
I don't have to, I know they're a touch cookie to crack in Vendor Bought Armor and Weapons, I think this is a valid point that the skeleton knight is perhaps a bit tougher than a fairly new player can handle. I don't see any harm in either removing those spawns or perhaps as mentioned reducing those spawns down to 1 skeleton knight, it definitely will not shatter the economy of a new player gold wise, what's 10 less gold in the grand scheme of things. Obviously not remove the spawn altogether but change it to something else.Baoler wrote:How about one of you who thinks they are fine,. start a new character buy some ringmail/chainmail use a normal weapon and attempt to kill a skeleton knight.
Please do.
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