Considering how many quests I've held, this is my major experience.Either way, players themselves are to blame for these issues. If there are no quests, players complain that they want more fun events. When quests are made, players care only about loot, and if suddenly we're talking about reducing loot, they threaten not to appear because they "deserve" more loot than others. Way to go
What I do takes about 4 hours in total - preparing the mobs, creating the quest and then summoning players, then baby sitting players (ressing/refreshing/teleporting) and finally handling pages about whines/problems/ICQ complaints.
The only enjoyment I get from quests these days is watching players fight challenging mobs or working together effectively. It's so disheartening to put in so much effort and then people complain - but this is Pangaea and the community are very vocal about their opinions and entitlements.
Unfortunately most of my quests are spontaneous - I'm not the most organised and sometimes slightly manic and this does have repercussions on the style of quest - mainly hack and slash, save the city etc, I have a few ideas but I'm limited in the lack of my scripting knowledge. Tonight the book on the mob had a relevant phrase/paragraph to a future BOSS MOB for players to fight. However since most were completely obsessed with loot - they couldn't be bothered. Others asked for it to posted on the forums.
I do struggle with the limitations and templates for quests, I get very few ideas posted to me, inevitably every quest will involve hack and slash because other types are both tedious and boring, i.e a merchant quest to gather X resources for no real reward = boring imo. I could have made it so that players would have had to gather X resources to clean up Britain, but based on the complaints I couldn't be bothered.
Another thing is the restrictions and whines with regards to consequences of failing quests - if it was down to me, I'd be shutting towns down, deleting vendors, and blocking access, taking over cities etc- this is drastic and unfair sometimes.
I also check the player counts and who's doing what and I must say I'm disappointed with the number of people who'd prefer to macro day in day out rather than attend events that bring people together - perhaps this is a comment on my quests or the current player base. Who knows.
Anyhow I'll review the quest deeds with Iktomi once I understand dice rolls and loot groups etc.