The Planting "bug"

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Vaux27
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Re: The Planting "bug"

Post by Vaux27 »

If I ever considered it to be a bug, I would have said something. Quite honestly I thought it was a planting system allowed through scripting, a flax touching 3 or less would stay in it's tile. Logic would tell you, if you can furrow a full field...there has to be some way to plant every spot?

Over the course of now near three years, I spoke multiple times to Boris, Ares and even Iktomi(Ik both as a player and GM) about the planting. Yet it was never touched, even if there were some feelings of it being "too easy". Which unfortunately for me, wasn't the case what so ever. Sure, if you had 6 hours to harvest, 2 hours to convert and 10+ hours to make your gold, it was easy. You have to space it between more than one day, and by the time you're done...you have to harvest the fields again. It may have been endless gold, but it wasn't easy to maintain. Considering you must have the time, and the trained up characters and hard earned fields.

The problem now is that it could effect the economy if too many players have a gold pile, and I can agree with those thoughts. It probably seemed harmless when one guy had a lot of gold, not so much with 7 were doing the same thing.

I'm not sure what will be done, or if anything will be done to the current fields, but with how much time players put into the furrowing and planting of these fields...this may not end well.
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Biggs
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Re: The Planting "bug"

Post by Biggs »

I say just wipe the fields clean to furrows and one plant left so they can repopulate the field, not like they havnt had double yield from such fields for so long. FYI someone here has told me they found a bug reported it as they say they did. Yet continued to use their field getting a lot of money for selling banner deeds... You know who you are ;)

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Elsabet
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Re: The Planting "bug"

Post by Elsabet »

Wow you guys don't realize that this wipe of our fields you're all clamoring for would be like...the GMs just wiping out your houses without warning and losing everything you've got...thats pretty much what it will be like for me, as I put all my gold into fields.

I am amazed that no one is mad at all the free fully furrowed fields the religions got. Nature/Yew got some and Tekstone got some. Players like me, who aren't part of that, had to pay...for and scrounge up fertile dirt...and work our butts off for months and months to get what all those guys got for nothing. And even what we got, you all want them to take it away.

Ok now one thing I don't understand about the admin's thinking here is why the double planting is so frowned on anyway. You don't make that much money...especially for the time you put into it.

Vaux is saying 10 hours and he's right! Anyone who thinks this is easy money is welcome to watch me farm, ball, bolt, and sew from beginning to end. It can't be done afk either or entirely macroed..it has to be watched. Vaux knows what he's talking about.

Why not let everyone do it or double the output like GM Iktomi suggested? Here is why I think it should be considered.

1. The GMs control the supply of fields
2. Fields are scarce, difficult to develop, and taxed (limits gold making potential)
3. These crops are not just for gold, they are also for raising skills, bandages, etc.
Last edited by Elsabet on Wed Nov 27, 2013 11:25 am, edited 2 times in total.
Biggs
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Re: The Planting "bug"

Post by Biggs »

Religions getting free fields?

I have lost everything ;) multiple times yet I still play, it was a bug when they done it to the fields and they are still bugged now time for you all to bite the bullet. You shouldn't of invested all your money in such a venture if the 'norm' could be worked around you should of reported and let it get fixed IMO, not willingly do it and think I can double my yield if I use this bug/glitch better do so before everyone figures it out.

If you've had the fields for a while you have already profited from it if you havnt then it's just tuff luck I'm afraid as the saying goes "welcome to pangaea"

Ps it's not like your having your field taken away your just having your fields brought back to "normal"
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Bella Pious
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Re: The Planting "bug"

Post by Bella Pious »

Biggs, I think Elsabet meant the fields at yew after the update. I am pretty sure if she knew it was a bug she would not have invested all her gold into it. And I also think you have no idea how they made the field planted full, do you? It takes consistent work on a daily basis for weeks depending on the size of the field.

I would not wish others ill just because I don't share the same luck, at least not openly laughing over the dead body of others, not to mention they are not dead yet. I can only try to imagine the pain I would suffer if I have been training my taming on a method I found for a year, when clearly staffs been watching, then am told that it was illegal so therefore all my gains would reduce to half after I have almost completely finished my training ....
Jyrgen
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Re: The Planting "bug"

Post by Jyrgen »

Biggs wrote:Religions getting free fields?
One thing I really don't understand is why Tekstone has huge fields at their new altar.
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Johnny Walac
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Re: The Planting "bug"

Post by Johnny Walac »

Jyrgen wrote:
Biggs wrote:Religions getting free fields?
One thing I really don't understand is why Tekstone has huge fields at their new altar.
Same reason why you got huge fields outside Britain and Nature got fields around Yew. If you wanna talk equal we can spawn Britains field amount in Tekstone Cave. (And Imp got Occlo/Moonglow?)

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Quintoz
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Re: The Planting "bug"

Post by Quintoz »

Jyrgen wrote:
Biggs wrote:Religions getting free fields?
One thing I really don't understand is why Tekstone has huge fields at their new altar.
Our tome is OP NOW BACK ON TOPIC.

This was obviously a bug abusing the fact that you can plant 3 way as long as it's not touching more then 2 other plants at the sametime. The people complaining on it is the ones that have gotten used to and consider it the way of Pang. I don't think there's a problem with people getting a small gain by spending more time setting up their fields or similar, the gain of being a farmer like Vaux has put it but in it's current state it's a huge deal.

So if anything let's find a way to increase plant value through items or actions. Something like watering them double the growth amount for 12hours with some sort of animation to let you know it's no longer active. So you can do something to increase the income rather then AFK and harvest every 4th day.
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tehsquish
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Re: The Planting "bug"

Post by tehsquish »

Would it be possible to leave double-stuffing how it is? Just add an article to the wiki or something to explain to noobs how to do it... Then just limit the amount of house value on your account that can be from fields?

My main problem with it I guess is that it wastes half the space in a field. Fields outputting half as much flax is essentially the same as doubling their house value...

To me the house value is more important than the AFK money - I make my cash hunting - I need these fields to train my heighten tailoring...

Since fields will be so expensive in house value - I will probably just say screw it - buy cloth from others - watch the public fields like a hawk - and use that extra house value to store treasures from my hunts.

I just think you should be careful not to nerf fields too hard because they have a VERY fine line of usefulness IMO. Especially considering what a pain it is to construct them.
Talerco Pious
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Re: The Planting "bug"

Post by Talerco Pious »

tehsquish wrote:Would it be possible to leave double-stuffing how it is? Just add an article to the wiki or something to explain to noobs how to do it... Then just limit the amount of house value on your account that can be from fields?

My main problem with it I guess is that it wastes half the space in a field. Fields outputting half as much flax is essentially the same as doubling their house value...

To me the house value is more important than the AFK money - I make my cash hunting - I need these fields to train my heighten tailoring...

Since fields will be so expensive in house value - I will probably just say screw it - buy cloth from others - watch the public fields like a hawk - and use that extra house value to store treasures from my hunts.

I just think you should be careful not to nerf fields too hard because they have a VERY fine line of usefulness IMO. Especially considering what a pain it is to construct them.
Tailor's are pumping a TON of money in the system every 4 days. A bug got fixed, your macroing income will get halved not taken away, time to get over it.
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