Looting scripts

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Zaradon
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Re: Looting scripts

Post by Zaradon »

Zaradon wrote:Easy PvM-looting guide by Mr. Z

#1 Manual looting mode
1. You hunt, clear a certain area within a dungeon.
2. During that time, after every corpse you kill, you cut the corpse.
3. After a certain amount of time (This is the important part) ~10 mins you return to the last area and pick up the goods off the ground/floor.
4. This might sound troublesome, but works.

#2 Manual looting mode
1. You hunt, clear a certain area within a dungeon.
2. During that time, after every corpse you kill, you cut the corpse.
3. After you've killed most of the critters, keep the very easy mobs alive and lure them to the corpses.
4. This is even easier than above, you basically loot 10 mob loots from 2 mobs, just need to place the corpses more into a pack - But remember, the mobs also have weight limits. 1 mob can load up to approximately 3-5 mob's loots.
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Theodore
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Re: Looting scripts

Post by Theodore »

I think looting scripts are a good way forward but they should be only allowed in Pvm. I think you should only be allowed one item per second
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Oomari
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Re: Looting scripts

Post by Oomari »

Please remember that a looting script in PvP goes both ways...your enemy can loot you faster, but your friends can also loot you faster.

So allowing looting scripts in PvP, you take it to a higher lvl, as ppl will have to stay together. The only place i see that looting scripting is a 'no no', will be robbers, but we dont have many of those left.
Talerco Pious
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Re: Looting scripts

Post by Talerco Pious »

Is it possible to make a system that tracks if players use the looting script and then add the name and time to a database, then if players involved in pvp can report it and a gm can check the database if there's an entry for it?
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Adram
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Re: Looting scripts

Post by Adram »

from the sounds of it there is no way to track looting scripts. If its given as a dot command people could still get around it with scripts anyhow.

Personally i am against looting scripts PVP and PVM.
Those who loot will be rewarded those who dont want to waste their time dont get the loot, simple as that.

It would be annoying if everyone on the shard just quick loot everything.

I say just leave it as is with harsh punishments but tell everyone you can track it, then hopefully the fear will keep people in line :)
Ranokan
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Re: Looting scripts

Post by Ranokan »

Even if there is no dot command to track down looting scripts, a GM can tell if a player is using or not in some situations. By can tell I mean it clearly can be identified 100%.
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Hilda
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Re: Looting scripts

Post by Hilda »

Adram wrote:I say just leave it as is with harsh punishments but tell everyone you can track it, then hopefully the fear will keep people in line :)
That usually defeats the purpose once players know they can't (And they're no way to differentiate packets generated by the client and those by easyuo, since easyuo makes them just like the client (duh)*.

*Info not verified, but it would just make no goddamn sense if I was wrong.
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Re: Looting scripts

Post by Cyrus Tegyr »

Honestly, the only way around looting scripts is if you make an ingame system where we are able to make a customizable list of what we want to loot. Aldath beat me to it, but I would do something like that, here is the deal, as I stated in a previous post, people are already using these in at least PvM and I wouldn't doubt in PvP, if you make an in game command, that only works on PvM corpses, there is a good shot people will shy away from running an extra macro to loot things and that way you can set the parameters yourself server side.

I know it is a lot of work but the way I see it the only way, I know obviously you still might get those few who use a looting script BUT if you introduce a command with togglable parameters that players can set themselves via an in game gump and parameters you, the staff set server side that only the staff have access to, you can help assuage the scourge which is looting scripts which are already in use.

But once you have set a system in place, a command and a gump where we can set our looting preferences, you can then go in and add checks and balances to monitor people's looting speeds, without posting these checks and balances you can then make it just that much harder to use a looting script.

For checks and balances, once a looting command was added, you can add a couple to a few checks to the onremove script from a corpse:
First off, make the command only usable on PvM Corpses.
Second, check the speed with which item(s) are being removed from a corpse, as an example, if 5 items are being removed from a corpse in a matter of 2 seconds, chances are something is fishy there, especially if we are talking in PvP.
Third, when the command is used to loot in PvM, have it register it some how, that way, if items are being moved rather quickly from a corpse and that cprop isn't registered somewhere (either on the corpse being currently looted or the loottee) you can investigate it.

This would be the only way to get around looting quickly in pvm and not pvp, as far as being able to loot quick. Looting is one of the great annoyances with UO, it doesn't come down to laziness in my book, it comes down to people have moved on with their lives and seen other games that have a more streamlined looting system while Ultima, despite it's greatness has fallen behind times in many departments, looting being one.

Even if you started out in baby steps, I can tell you, just having a looting command that grabs everything right now and adding upon it as time passes would be a huge improvement, at least then, someone can write an easyuo script that just drops junk items on the ground that you have looted until the command is more streamlined and offers options in game as far as items and what not.
Zaradon wrote:Suck it up or uninstall.

People have gone too lazy.
Posting shtuff like this only leads to pissing people off, so perhaps a little less this and more back on the topic.
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Mike
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Re: Looting scripts

Post by Mike »

I guess free looting scripts for everyone 24/7, since that would be the other equal option. Better than bogging it down into situational rules, worse than a total ban - which is evidently not feasible.
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Vaux27
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Re: Looting scripts

Post by Vaux27 »

There comes a point where we all need to look at the player base as a whole and say, "Are we mature enough to have a looting script for PvM only?"

I quite honestly think it's possible, as there shouldn't be that ONE guy or group that uses them in PvP. If everyone can agree to not be assholes and mess it up for everyone else here, then I see no problem with using it in PvM only.

It could have some negative effects on the market due to inflation, but it will also bring a more active and quicker dungeon hunting. Something Pangaea has needed for a long time. As we get older we can not commit as much time as we want to hunting 2-4 hours. Doom is essentially never touched because of the length of the dungeon(some would say good due to it's resources). The point I'm making is that any small changes can go through a trial, and if everyone can refrain from using it in PvP, this could be a substantial boost in PvM.
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