Haldrics Tome wrote:Haldric's
Book Of Lore For Newcomers Of Pangaea
Greetings, traveler. You're reading Haldric's guidebook for newcomers. This book contains lots of information you might be interested of, regarding the Pangaea shard. Some of the information is inaccurate, especially in the Skill Training Guide section, but it should and probably will guide you into the right direction in any case. On the other hand, most of the information in other sections should be accurate. You can contact the author by a pigeon at 378-093-000, Britain.
Index
1. Vendor Commands
2. Animal Commands
3. Boat Commands
4. House Commands
5. Dot Commands
6. Names Of Weapons And Armour
7. Names Of Miscellaneous Items
8. Jewels For Moongates
9. Fame
10. Container Weight Limits
11. Tailoring Prices
12. Alchemy Prices
13. Animal Prices
14. Strength Requirements For Armors
15. Skill Training Guide
16. Descriptions Of Skills
1. Vendor Commands
You should use vendor commands as complete sentences. You should not say "vendor buy", you should say instead "Hello, I would like to buy something." for roleplay reasons.
Sell - Opens the sell menu
Sell all - Sell a group of objectsStable - To deposit an animal in a stable
Sell bag - Sells everything that’s in a bag
Buy - Opens the buy menu
Job - Takes a job depending on your skills
Vendor train - See the skills you can train in
Bank - Opens your bank box
Vendor train (skillname) - For example "vendor train magery" trains the skill you ask the vendor to train, if the vendor trains that skill
Sail - To see where a ship captain can get you
Sail (placename) - For example "sail Ocllo" transports you to the specified place by a ship captain
Stable - To deposit an animal in a stable
2. Animal Commands
Follow - Animal follows you
Stop - Animal
Stay - Animal stays still
Guard me -Animal guards you
Kill - Animal attacks the target you choose
Get - Animal takes item from the ground
Drop - Animal drops the items he carries
Transfer - You can give the ownership of the animal to someone else
You can use animal commands by different methods. You can say "All follow me" so all the animals would follow you. If you have a horse called Josef for example, you can say "Josef get" so Josef will get an item from the ground
3. Boat Commands
Drydock - Turns boat into a newbie miniature
Sail furl - Stops boat
Sail full - Sets speed to full
Sail half - Sets speed to half
Sail port - Turns boat counter-clockwise
Sail starboard - Turns boat clockwise
Sail drift - Your boat just starts floating randomly
Sail slow - Sail slowly
Sail come about - Turns vessel
Extend planks - Opens planks permanently until drydocked
Retract planks - Closes them back up
Sail troll - Lets you target bait then you sail to see if you catch monsters
The following can be used in groups: forward, back, left and right
Examples:
Sail forward right
Sail back left
And on top of that you can use the command one as in the following:
Sail forward one
Sail back right one
4. House Commands
I wish to raise this - Raise a item
I wish to lower this - Lower an item
I wish to refresh this house - Prevent decay (decaying means you lose the house because of lack of activity in it)
I ban thee! - Kick someone out
I welcome thee - Un-kick someone
I wish to lock this down -Lock an item
I wish to release this - Unlock an item
I wish to secure this - Locks a container
Lock and release work the same way, it’s mainly for the roleplay.
Double click on furniture to turn it.
5. Dot Commands
All these commands can be used while playing here on Pangaea.
.arm: Usage is .arm [1 2 or 3]. The default is .arm 1. This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.
.backstab: Can only be used when you are in stealth mode. Will let you backstab a person.
.changepassword: Changes your password. Just use command and follow instructions.
.consider: Gives you a status on your current murdercount situation.
.count: Allows you to see how many toplevel and total items are in a container.
.disarm: Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). ".disarm bag" will allow you to designate a container.
.door: Will open every door within one tile of you. You won't be able to open locked doors unless you have the key.
.dump: Will move everything FROM one container to another container.
(buggy, doesnt work for now) .fix: Will move your character to the "world height" at your location. Sometimes this helps to get you unstuck. (don’t forget to report the hole to GM’s)
.flip: Turns furniture without double-clicking on them.
.grab: Will loot your own corpse INTO your lootpack. .grab 2 will ask which bag to loot into. ".grab bag" will allow you to designate a lootpack.
.lastsong: Plays the last song you played with an instrument.
.motd: Displays the message of the day, like the one you receive when you logon.
.move: Will ask you to SELECT an item and a container. It will then move all the items of that type FROM the container it is in, to the container you choose.
.online: Will SHOW you a list of all the people online.
.options: Lets you set “sell”, “job” and some new “sound” options
.reg: Lists the number of reagents, bandages, arrows, potions, etc. that you are currently carrying.
.reply: Will send a message back to the GM or Counsellor, who last sent a message to you. (useful after a macrocheck, or other msg's a GM)
.undress: Will move everything you are wearing INTO your backpack.
.mayday : Alerts any Law member nearby.
.use [text] : uses the [“”] item
6. Names Of Weapons And Armour
1 is the worst, and 5 is the best in each.
Fire is:
1) flaming
2) infernal
3) burning
4) molten
5) incinerating
Electric is:
1) electric
2) dazzling
3) thundering
4) striking
5) blinding
Cold is:
1) icy
2) frozen
3) shivering
4) frosty
5) frigid
Weapon prefix are:
1) durable
2) substantial
3) massive
4) fortified
5) indestructable
Weapon and armor suffix are:
1) of ruin
2) of might
3) of force
4) of power
5) of vanquishing
Armor suffix:
1) of Defense
2) of Guarding
3) of Hardening
4) of Fortification
5) of Invulnerability
7. Names Of Miscellaneous Items
Magical instruments:
1) Sonority
2) Accord
3) Melody
4) Harmony
5) Consonance
Maps:
1) tattered
2) frazzled
3) frayed
4) worn
5) ragged
Magic Clothing:
Durable +2%
Substantial +4%
Massive +6%
Fortified +8%
Indestructable +10%
8. Jewels For Moongates
Amber - Minoc
Ruby- Skara
Star sapphire - Britain
Tourmaline - Yew
Amethyst - Trinsic
Emerald - Magincia
Sapphire - Moonglow
Citrine - Jhelom
Diamond - Choose any
9. Fame
1 = a tiny amount of
2 = a very small amount of
3 = a small amount of
4 = some
5 = a good amount of
6 = a lot of
7 = a great amount of
Up = a massive amount
The Honorable 200-400
The Commendable 400-800
The Admirable 800-1600
The Reknowned 1600-3200
The Famed 3200-6400
The Noble 6400-12800
The Illustrious 12800-25600
The Glorious 25600 and UP
The Rude -200 to -400
The Unsavory -400 to -800
The Dishonorable -800 to -1600
The Dastardly -1600 to -3200
The Malicious -3200 to -6400
The Ignoble -6400 to -12800
The Vile -12800 to -25600
The Sinister -25600 and down
10. Container Weight Limits
Pouch - 200
Bag - 400
Keg - 400
Armoire - 500
Backpack - 500
Bookshelf - 500
Chest of dravers - 500
Small crate - 600
Wooden box - 800
Medium crate -.900
Chest - 1000
Large crate - 1200
Barrel - 1500
11. Tailoring Prices
You should only buy exceptional tailored armors.
Exceptional bone armor sets:
Large humanoid - 40,000
Daemon - 60,000
Dragon - 100,000
Enchanted - 80,000
Orc - 2,000
Rat - 2,000
Troll - 5,000
Spider - 15,000
Gargoyle - 10,000
Terathan - 20,000
Ophidian - 20,000
Vampire -25,000
Phoenix - 350,000
Lizard -2,000
Exceptional leather and exceptional studded leather sets:
The first price is for normal leather, and last for studded leather.
Cyclops Hide - 14,000 - 20,000
Black Deamon Hide - 40,000 - 65,000
Red Deamon Hide - 25,000 - 45,000
Dolphin Hide - 15,000 - 30,000
Black Dragon Hide - 140,000 - 200,000
Green Dragon Hide - 130,000 - 200,000
Grey Dragon Hide - 20,000 - 30,000
Royal Dragon Hide - 100,000 - 150,000
White Dragon Hide - 130,000 - 200,000
Frenzied Ostard Hide - 15,000 - 25,000
Gorilla Hide - 2,000 - 3,000
Gremlin Hide - 2,000 - 3,000
Grizzlybear Hide - 2,000 - 3,000
Icefiend Hide - 50,000 - 80,000
firefiend hide - 50,000 - 80,000
Imp Hide - 5,000 - 8,000
Lizard Hide - 1,000 - 1,500
Lizardmanwarlock Hide - 5,000 - 8,000
Llama Hide - 2,000 - 3,000
Nightmare Hide - 8,000 - 12,000
Orc Hide - 1,000 - 1,500
Pig Hide - 1,000 - 1,500
Polarbear Hide - 5,000 - 8,000
Rat Hide - 1,000 - 1,500
Red Dragon Hide - 100,000 - 150,000
Seaserpent Hide - 5,000 - 8,000
Serpent Hide - 2,500 - 4,000
Titans Hide - 23,000 - 35,000
Troll Hide - 1,500 - 2,500
Unicorn Hide - 250,000 - 350,000
fire giant hide - 150,000 - 220,000
storm giant hide - 200,000 - 300,000
water giant hide - 120,000 - 180,000
hill giant hide - 160,000 - 240,000
stone giant hide - 190,000 - 280,000
cloud giant hide - 200,000 - 300,000
frost giant hide - 200,000 - 300,000
12. Alchemy Prices
This is a list of alchemy prices I gathered on my adventures. It may or may not be accurate.
Greater agility-70
Greater strength-70
Full refresh-100
Greater explosion-250
Heal-50
Greater heal-100
Cure-50
Greater cure-100
Lesser poison-50
Poison-100
Greater poison-125
Deadly poison-800
Lesser weaken-200
Weaken-300
Greater weaken-500
Lesser manavampire-500
Manavampire-800
Greater manavampire-1200
Lesser clumbsy-400
Clumbsy-700
Greater clumbsy-1000
Lesser manaregen-125
Manaregen-250
Greater manaregen-3000
Lesser liferegen-125
Liferegen-250
Greater liferegen-3000
Lesser reactive-400
Reactive-1000
Greater reactive-3500
Lesser incognito-100
Incognito-300
Greater incognito-600
Lesser poison shield-150
Poison shield-250
Greater poison shield-700
Lesser invisibility-400
Invisibility-900
Greater invisibility-1500
Lesser protection-250
Protection-600
Greater protection-1100
Lesser flashbang-200
Flashbang-700
Greater flashbang-3000
Lesser shockwave-300
Shockwave-500
Greater shockwave-1000
Reflect-3000
Plague-8000
13. Animal Prices
This list I got from the Guild of Tamers.
Horses:
Horse Brown - 500
Horse [2] Beige Horses - 500
Horse [3] White - 500
Horse [4] Light grey - 500
Horse [5] Black/Dark blue - 500
Shabooli Warhorse - 2000
Ethereal Horse - 15000
Undead Steed - 8000
Nightmare - 30000
Unicorn - 250000
Llamas:
Normal llama - 500
Odd colored llamas - 1000
Ethereal llama - 15000
Ostards:
Desert ostard - 1500
Forest ostard - 1500
Swamp ostard - 2500
Mountain ostard - 5000
Ocean ostard - 6000
Dust ostard - 6000
Frenzied ostard - 6000
Praetorian ostard - 6000
Lava ostard - 10000
Snow ostard - 10000
Ethereal ostard - 20000
Other mounts:
Ridgeback - 10000
Savage ridgeback - 20000
Kirin - 15000
Giant Beetle - 20000
Drakes/Dragons:
Drake [1] - 10000
Drake [2] - 15000
Frost Drake - 20000
Lesser Wyrm - 15000
Swamp Dragon - 15000
Armoured Swamp Dragon - 25000
Grey Dragon [1] - 150000
Grey Dragon [2] - 175000
White Dragon [1] - 200000
White Dragon [2] - 400000
Green Dragon [1] - 300000
Green Dragon [2] - 325000
Royal Dragon [1] - 600000
Royal Dragon [2] - 650000
Ancient Dragon - 2000000
Other beasts:
Phoenix - 300000
Cave Bear / Grizzly bear / Ursa - 2500
Giant serpent - 2500
Anaconda - 2500
Rock/Fire lizard - 2000
Frost Wolf - 2500
14. Strength Requirements For Armors
Normal Leather:
No strength requirements
Studded Leather:
Studded Cap - 40
Studded Gorget - 40
Studded Gloves - 42
Studded Sleeves - 45
Studded Leggings - 48
Studded Tunic - 48
Female Studded - 48
Studded Bustier - 48
Ringmail:
Ringmail Coif - unknown
Ringmail Gloves - 53
Ringmail Sleeves - 55
Ringmail Leggings - 58
Ringmail Tunic - 60
Chainmail:
Chainmail Gloves - 68
Chainmail Coif - 68
Chainmail Leggings - 72
Chainmail Tunic - 72
Platemail:
Platemail Gorget - 72
Platemail Gloves - 78
Platemail Arms - 80
Platemail Legs - 85
Female Plate - 85
Platemail Breastplate - 90
Bone Armour:
Bone Arms - 43
Bone Tunic - 50
Bone Gloves - 37
Bone Helm - 39
Bone Legs - 45
Helmets:
Helmet - 60
Bascinet - 70
Nose Helm - 70
Close Helm - 70
Plate Helm - 82
Shields:
Wooden Shield - No strength requirement
Buckler - No strength requirement
Bronze Shield - 60
Metal Shield - 60
Wooden Kite Shield - 70
Metal Kite Shield - 70
Heater Shield - 90
15. Skill Training Guide
The skill training guide is not accurate.
Alchemy:
20-50 - Lesser of each potion
50-55 - Normal cures, few normal heals, some lesser poisons
55-60 - Normal heals, few normal cures
60-65 - Normal heals, few normal poisons
It's recommended that you start with 50% alchemy. The skill is hard to gain and the explosions and poisonings make it even more annoying.
Anatomy:
20-40 - Yourself
40-45 - Healer
45-50 - Tinker Guildmaster
50-55 - Blacksmith Guildmaster
55-65 - Warrior Guildmaster
Animal Lore:
20-30 - Cow, llama
30-40 - Horse
40-50 - Forest ostard
50-60 - Shabooli warhorse, giant serpent
60-65 - Praetorian war ostard, frost wolf
Animal Taming:
20-30 - Cow, sheep, chicken
30-45 - Horse, deer, wildboar
45-55 - Brown bear
55-60 - Great hart
60-65 - Ostards
You cannot use same animal to gain again by releasing and retaming it. Also this list doesn't contain all the animals you could use to gain skill, you will learn soon which will give you gain and which ones will not.
Archery:
20-23 - Bow
23-38 - Short Bow
38-53 - Crossbow
53-65 - Heavy Crossbow
If you shoot arrows to the training targets on training ground, you can retrieve about half of them from the butte so you don't need to buy so many new ones.
Arms Lore:
20-65 - Use the skill on anything, like a carrot or a dagger. The gain doesn't depend on which items you use the skill on.
Blacksmithy:
20-25 - Ringmail gloves
25-30 - Ringmail coig
30-35 - Ringmail arms
35-40 - Ringmail legs
40-45 - Ringmail tunic
45-50 - Chainmai gloves
50-53 - Chain coif
53-57 - Chain leggings
57-65 - Chainmail tunic
Bowcraft/Fletching:
20-30 - Normal log and flute
30-40 - Normal log and tamborine
40-50 - Try tamborine with ribbon with walnut log
50-65 - Try lute with normal log
Camping:
20-65 - Keep using kindlings in war mode. You can train it like that to 65.
Carpentry:
20-40 - Stools
40-50 - Small crates
50-60 - Large Crates
60-65 - Oaken Thrones
Cartography:
20 - 40 - Detailed
40 - 65 - Regional
Cooking:
20-65 - Cook the amount of fish steaks at once which has the skill requirement closest to your skill
Detect Hidden:
20-65 - Do it with a friend training hiding. The person must be hiding around your detecting target. If you have 30% detect hidden, use someone with 40 hiding. If you always find him, try with someone with higher hiding, and if you can never find him do it with someone that has lower hiding.
Discordance (Leadership/entincement):
20-35 - Sheep
35-41 - Great hart
41-62 - Black bear
62-65 - Cave bear
Evaluating Intelligence:
20-35 - Yourself
35-50 - Bless yourself
50-60 - Banker
60-65 - Carpenter Guildmaster
Fencing:
20-30 - Dagger
30-40 - Pitchfork
40-50 - War fork
50-60 - Short spear
60-65 - Kryss
Fishing:
20-65 - Just keep fishing with a fishing rod anywhere where there's fish around
Forensic Evaluation:
20-65 - Just kill some animal or use it on a friend's corpse, chop it with your dagger and macro Forensic Evaluation on it.
Healing:
20-60 - Just keep healing your wounds. The more wounded you are, the harder it's to heal.
60-65 - You can use lesser poison on yourself and after that cure yourself.
Herding:
20-33 - Rabbit
33-45 - Cat
45-65 - Goat
Hiding:
20-30 - Hide alone
30-40 - Hide beside one person
40-50 - Hide beside 2 people
50-60 - Hide beside 3 people
60-65 - Hide beside 4 people
Inscription:
20-30 - 2nd circle scrolls
30-40 - 3rd circle scrolls
40-50 - 4th circle scrolls
50-60 - 5th circle scrolls
60-65 - 6th circle scrolls
Item Identification:
20-65 - Use the skill on anything, like a carrot or a dagger. The gain doesn't depend on which items you use the skill on. Just like with arms lore.
Lockpicking:
20-30 - Unknown
30-40 - Try those chests in Yew forest
40-50 - Maybe try those chests on first level of Covetous and Despise
50-65 - Unknown
Just keep lockpicking chests you see, they have different difficulty depending on their location.
Lumberjacking:
20-50 - Normal logs
50-62 - Walnut
62-65 - Oak
Mace Fighting:
20-23 - Pickaxe
23-28 - Club
28-33 - Hammer pick
33-38 - Mace
38-43 - Gnarled staff
43-50 - Sledge Hammer
50-58 - Black Staff
58-63 - Quarterstaff
63-65 - War hammer
Magery:
20-30 - 1st Circle (Magic Arrow)
30-40 - 2nd Circle
40-50 - 3rd Circle (Poison)
50-60 - 4th Circle (Lightning)
60-65 - 5th Circle (Paralyze)
Meditation:
20-40 - The altar at Britain.
40-65 - Keep meditating when training magery. If you have a religious character, see below.
For religious characters you should use restoration or effulegence from 40 to 50, ennervation from 50 to 60 and encumberance from 60 to 65.
Mining:
20-30 - Normal ores. Dull copper, copper, bronze
30-40 - Clay is the fastest.
40-50 - Some sand to begin, then verite, syntian, iron, and aughlite to begin
50-65 - Aughlite, verite, syntian, radlius, spiritstone, some dclaw and shadow. Also mine Azurite.
Musicianship:
20-30 - Fertility
25-30 - Lightheadedness
30-35 - Shielding
35-40 - Transportation
40-45 - Bane
45-50 - Sound of damage
50-55 - True seeing
55-60 - Boosting
60-65 - Recovery
Parrying:
20-23 - Wooden shield
23-38 - Buckler
38-53 - Bronze shield
53-65 - Metal shield
Peacemaking:
20-65 - Go to some place with harmless monsters such as headless ones, arm yourself with a weak weapon to not kill them and repeat peacemaking in peace mode.
This skill is very fast to gain. Use it in a place with lots of monsters who aren't really dangerous.
Poisoning:
20-40 - Lesser poison potion
40-65 - Poison potion
This is a very hard skill to train.
Provocation:
20-30 - Dog, sheep
30-40 - Wildboar, cow, brown horse
40-50 - Black horse, black bear
50-60 - Forest ostard, desert ostard
Remove Trap:
20-30 - Unknown
30-40 - Try those chests in Yew forest
40-50 - Maybe try those chests on first level of Covetous and Despise
50-65 - Unknown
Just keep removing traps from chests you see, they have different difficulty depending on their location. This skill's training is similar to lockpicking.
Resisting Spells:
20-50 - Bone Mage
50-60 - Bone warlock
60-65 - Lich
Snooping:
20-65 - Buy snooping gloves, and keep snooping in a friend's backpack. If you are caught snooping, you are grey for some time, so be careful.
Spirit Speak:
20-65 - Keep using the spirit speak skill
Best way to do this is by res-killing with someone training healing.
Stealing:
20-65 - Not many people will tell you about this one. Try and try again. I give you one hint, the weight of the item.
Stealth:
20-65 - Doesn't matter who or what you do it around, you just have to do it over and over.
You might as well do it near many people however, you probably need to gain hiding as well.
Swordsmanship:
20-25 - Cleaver
25-35 - Axe or hatchet
35-43 - Bone harvester
43-48 - Cutlass
48-53 - Katana
53-58 - Scimitar or executioner's axe
58-63 - Longsword
63-65 - Broad sword or double axe
Tactics:
20-65 - Just keep being hit by as many attackers as you can, but don't die.
Tailoring:
20-25 - Bandana
25-32 - Skullcap
32-40 - Floppy hat
40-50 - Jester hat
50-60 - Wizard hat
60-65 - Fancy shirt
Taste Identification:
20-50 - Greater dexterity potion
50-65 - Deadly poison potion
Tinkering:
30-35 - Clay vases
35-50 - Glass bottles, goblets, large vases
50-60 - Lockpicks
60-65 - Pen and ink, scrolls
Tracking:
20-65 - Just keep using the tracking skill. To make your life easier just make a macro that tracks and closes all gumps. Or do it somewhere where no one's around
Veterinary:
20-42 - Cow
42-65 - Llama
You could try using weak weapons to hit the animal, but not kill it or damage it so much that you can't heal it.
Wrestling:
20-65 - Just keep hitting something or someone unarmed.
16. Descriptions Of Skills
Thanks to Destra Falon for this jewel.
Alchemy
Makes potions, and charges alchemical symbols
Tools needed: mortal & pestal, bottles, reagents, amblic and heating stand.
Anatomy
Helps healing and I think helps with critical hits.
Tools needed: Hours of macro'ing staring at your target.
Animal Lore
Let's you control stronger animals, tells you how hungry they are. This is also the druid's spell casting ability. Works like magery but for druid spells.
Tools needed: Hours of macro'ing staring at your target.
Animal Taming
The better your taming the better animals you can tame. Can even tame dragons when you are good enough.
Tools needed: Lots of different animals (can't tame same animal over and over. 1 chance of gain per animal). When you get better, someone to ressurect you.
Archery
Fighting skill, the better your archery the better bow you can use and you hit more often as well.
Tools needed: Bows, and LOTS of arrows and bolts. Something/someone to hit.
Arms Lore
This can tell you what condition a weapon or armor is in as well as who crafted it. If done on ingots, logs, hides or bones it will destroy some in order to tell you what the properties of that item is. This also helps when you blacksmith/bowcraft/tailor something, it increases the quality of the item.
Tools needed: Again, hours of macro'ing.
Begging
Not implemented
Blacksmithy
This will let you craft different types of armor and weapons as well as some misc items. Also allows you to repair armors and weapons.
Tools needed: Anvil, smith's hammer or sledge hammer, and ore/ingots.
Bowcraft/Fletching
This will let you craft bows, arrows, elemental arrows, wooden staves, instruments and misc items.
Tools needed: skinning knife, logs.
Camping
A campfire, when "Now, That's a fire!", will regenerate your mana, stamina and health back. Will also produce snakes who will attack people. Someone being in war mode or having a guard near you will disturb the fire and it will no longer work. If it heals a murderer or criminal you will become a criminal.
Tools needed: Dagger (against a tree will produce kindling), hours of macro'ing.
Carpentry
Will craft chairs, fences, containers, beds, tables, wooden shields, etc... lots of stuff really. Misc items as well.
Tools needed: logs, hammer and other items but those mainly.
Cartography
This lets you read/decode maps, decode alchemy pages and I think it helps with Scribing but not sure.
Tools needed: Lots of blank maps to train on.
Cooking
Makes all sorts of food. There is a recipe guide on the main page with what skills and ingredients needed to make different things. Can also cook furrow deeds which are needed to plant crops in fields.
Tools needed: mixing bowl, water barrel (with pitcher), fireplace, oven, skillet, rolling pin, cow (with pitcher for milk) and ingredients.
Detecting Hidden
This can be used to find people that are hidden. :O Even with no skill, you can use this to find someone hidden in your house.
Tools needed: Something with hiding +/- 10 points of your skill to gain.
Discordance
This will make monsters attack you instead of others. Usefull to keep monsters off of your parties ranged fighters and casters. When high enough you can hire warriors that are found in the lands (few and far between) When almost GM'd you can join either the Order or Chaos guards and get the shield they use.
Tools needed: Lots of macro'ing and running.
Evaluating Intelligence
This is the strength of your spells. This will make your attack spells hurt more, bless spells bless more and summon stronger critters with summon creature.
Tools needed: Hours of macro'ing staring at your target.
Fencing
Fighting skill. Pretty much it. Can find a chart of this on the main website.
Tools needed: Fencing weapons. Something/someone to hit.
Fishing
Can fish up tons of different types of fish. Can also fish up monsters if on a boat and say "sail troll". You can also fish up MIBs (message in a bottle). These will lead you to a shipwreak and you can fish up items and finally a chest from that location.
Tools needed: Fishing pole(s) and fishing net (80+ in skill)
Forensic Evaluation
Using this skill on a body will tell you who/what did the final blow to the critter/person and who (if any) cut up the body.
Tools needed: Dead bodies
Healing
This helps you heal yourself. If good enough it will cure different levels of poison. I believe it can cure flesh rot and plague but I am not sure on this.
Tools needed: Injured or poisoned person, lots of bandages
Herding
This will move a untamed animal from one place to another.
Tools needed: sheppards crook, and an animal.
Hiding
This skill lets you hide. The better the skill the better the chance of hiding with more people around. You can not hide while hostiles are around. You need this skill to 65 before you can stealth.
Tools needed: You. And other animals/people around you as your skill gets better. Along with hours of macro'ing.
Inscription
This lets you copy spells, inscribe chants into Codex's (necro tome), embue wands, make runebooks, copy protect books, copy books, etc. Not sure what all they can do.
Tools needed: Pen & Ink, blank wands, and lots of blank scrolls. Possibly more though.
Item Identification
This will identify magical items found on monsters and in chests. This also helps tinkers with their tinkering skill (or so I am told). It works like arm's lore does but for tinkering.
Tools needed: Items to identify. Any item will work. Just some work better than others.
Lockpicking
This will let you open locked chests like those found on monsters, in caves and fished up from MIBs.
Tools needed: Lots and lots of lockpicks, and locked chests.
Lumberjacking
You gain in this skill by chopping on trees. Used to gain when havesting fields too but not sure now.
Tools needed: Hatchet and trees. Different trees are have different levels of skill.
Mace Fighting
Fighting skill. Use weapons to build it. List can be found on main page.
Tools needed: macing weapons. Something/someone to hit.
Magery
This will let you cast certain spells. Higher the skill the higher the circle you can cast.
Tools needed: Spellbook, spells, and LOTS of reagents.
Meditation
This skill does a lot. Lets you control stronger animals, regens your mana faster, lets you cast and meditate in stronger armors, and helps you still cast when hit as well.
Tools needed: LOTS of practice (macro'ing as well)
Mining
This lets you dig on the beach for sand, swamps and dungeon floors for mud, and in mountains and inside caves for ores.
Tools needed: pickaxe, hammer pick, shovel (for sand and mud), forge (for smelting and resmelting), and tongs (for resmelting)
Musicianship
Let's you play all kinds of songs. A list and lots of info can be found on the main page with the players guides.
Tools needed: Instruments
Parrying
This allows you to block hits. The better the skill the better the shield you can wear. It also adds to your armor when using a shield compared to someone without parry and a shield. (1ar for shield with no parry)
Tools needed: Shields. Something to hit you. List of shields can be found on main page.
Peacemaking
This will allow you to "dazzle" critters that are hostile.
Tools needed: instrument, and a hostile critter. (and no players don't count)
Poisoning
This allows you to poison bladed and fencing weapons, arrows and bolts, as well as food. It can also be used to check to see if food or a weapon has been poisoned by targeting the item first instead of a poison.
Tools needed: LOTS of poisons, food, arrows & bolts, bladed/fencing weapons.
Provocation
This will allow you to have a critter (monster/animal/and some npcs) attack someone/something else. Example: have a ogre attack an ettin. It kills it, you get the loot.
Tools needed: instrument, and critters to provoke.
Remove Trap
This will let you remove traps from chests found on monsters as well as traps on chests throughout the map. If you try to open a chest that still has it's trap... You can be hurt, poisoned or even killed.
Tools needed: Traped chests (the spells remove trap and trap do not work and will not work on this)
Resisting Spells
The higher your resist, the less pain you feel from spells.
Tools needed: Spell casters. I do not believe players can gain from casting on themselves. If they gain from other players, it is very little.
Snooping
This allows you to peek into someone else's backpack. This skill probably helps when stealing but don't know for sure.
Tools needed: Snooping gloves (can only be made from player Tailors) and a victim.
Spirit Speak
This skill lets you hear what dead people are saying. Otherwise you just hear OoO Oooo. You have to use the skill to understand them. I believe it works for 3 mins. This is also the skill necromancers use for their chants. It works like magery for them. (similar to the druid's animal lore)
Tools needed: Graveyard or dead people.
Stealing
This allows you to steal random items from the victim's main pack. If you snoop first then you can use this skill to target a specific item. Newbified items (things you keep even though you are dead) can not be stolen.
Tools needed: Snooping gloves and a victim.
Stealth
This allows you to move about while hidden. If you run, you will reveal yourself. As well as putting items on or doing anything other than moving. You can not stealth while mounted.
Tools needed: To be hidden and have a 65 or better hidding skill.
Swordsmanship
Fighting skill. Can see the list of weapons on the main page.
Tools needed: Swordsmanship weapons. Something/someone to hit.
Tactics
I believe that this helps with blocking attacks, as well as hitting your target. Not sure really but it's a good guess.
Tools needed: To gain, you need something to hit you. The more the merrier.
Tailoring
This skill allows you to craft clothes, curtains, armors made out of bone and hides as well as misc items. It lets you repair armors and clothes. Also, with a glowing blue magical sewing kit, you can newbify clothes. This does not work on magical clothes.
Tools needed: sewing kit (to craft/repair items, to fortify a head armor piece into a hat or mask, and to make folded cloth out of bolts of cloth). Spinning wheel (to make balls of yarn out of cotton and flax), loom (to make bolts of cloth out of balls of yarn), scissors (to make bandages out of everything), seem ripper & dress form (to tear apart hide and bone armor). Could be more. Not sure.
Taste Identification
This skill helps alchemists with their alchy skill. Not sure how it works but I believe it helps like arm's lore does for smithing/tailoring/bowcraft.
Tool needed: Something to taste.
Tinkering
You can craft all kinds of things with this skill. Some of the higher points are obsidian/porcelain steeds, stat jewelry (+3 to +5 jewelry that adds to str, dex, or int. Necklace, earrings, ring and bracelet), lock kit for your containers, blank maps and scrolls, etc etc etc. Lots of things.
Tools needed: Tinker tools, ingots, logs, smoothing plane, and boards. Probably more though. But those will work.
Tracking
This allows you to track mobiles in a certain area. The better your skill the further the distance you can track.
Tools needed: a heartbeat. And lots of macro'ing.
Veterinary
This allows you to heal hurt animals. If the owner of the animal isn't in your screen, the animal will be too skittish to allow you to heal it. The better the skill, the stronger the animal you can heal.
Tools needed: Lots of bandages, and a hurt animal.
Wrestling
Fighting skill.
Tools needed: Something/someone to hit.
Our wiki
Moderator: Game Masters
Re: Our wiki
I realise that this guide is pretty much an antique in terms of Pangaea, there are a LOT of things missing from each section. I will do my best to edit them with the edits in red during the coming days. If you wish to edit anything yourself please feel free to take a section at a time and re-post.
Send any messages to this location;
635'288'825
635'288'825
Re: Our wiki
Awsome, ill help a bit with adding those to the wiki aswell, just warning you im gona pick stuff at random
Re: Our wiki
Went through Every Single Skill.
Added what i thought ment something *dies*
Added what i thought ment something *dies*
Re: Our wiki
http://pangaea-world.dk/wiki/index.php?title=Weapons
I added this, perhaps someone might go there and correct if I made any mistake.
I added this, perhaps someone might go there and correct if I made any mistake.
- MyraMidnight
- Posts: 54
- Joined: Mon Dec 30, 2013 10:39 pm
- Location: Iceland
- Contact:
Re: Our wiki
I have been inter-linking topics, redirecting pages, combining pages (sorting out the monsters)
I have Ert the threadmaker in the room, so dont worry about it too much <.<'
But I suddenly realized my sudden need for a blank locked page to be filled!
Whoever has some sort of admin access to the wiki, I wonder if they could fill those pages out.
It was driving me mad to figure out why! oh why! a certain [Show/Hide] button would not show up when testing out Templates...
Pangaea/MediaWiki:Common.css filled with some CSS code
and
Pangaea/MediaWiki:Common.js filled with some JavaScript code
EDIT: done, thank you x3
(I must have edit this post like 5 times just because of text color... this is my first post on here, though I've been working alot on the wiki with ert/Zano guy dude boyfriend fiancé)
I have Ert the threadmaker in the room, so dont worry about it too much <.<'
But I suddenly realized my sudden need for a blank locked page to be filled!
Whoever has some sort of admin access to the wiki, I wonder if they could fill those pages out.
It was driving me mad to figure out why! oh why! a certain [Show/Hide] button would not show up when testing out Templates...
Pangaea/MediaWiki:Common.css filled with some CSS code
and
Pangaea/MediaWiki:Common.js filled with some JavaScript code
EDIT: done, thank you x3
(I must have edit this post like 5 times just because of text color... this is my first post on here, though I've been working alot on the wiki with ert/Zano guy dude boyfriend fiancé)
- MyraMidnight
- Posts: 54
- Joined: Mon Dec 30, 2013 10:39 pm
- Location: Iceland
- Contact:
Re: Our wiki: outdated?
After that lovely bit of JavaScript was added into the common.js page, I went out figuring out why it wasn't working. Might have to only grab the code needed for certain modules to work (see bottom of my post what Im aiming for). But I can't be messing with the common.js or common.css since they are locked (since they are a part of the theme)
First I looked at the code, saw it was asking for some "mediawiki loader/resource-loader" to get some javascript (mediawiki.util, mediawiki.notify, jquery.client), but that isn't in place on our wiki, so I searched for that module. ResourceLoader
It lead me to a Migration Guide, since that's what Im trying to do with grabbing that code from the mediawiki. And I found out that "As of 1.17 the jQuery library is loaded by default on all MediaWiki page"
So I figured out where to see our version of wiki Pangaea Wiki Version and learned it's not supported anymore MediaWiki Version History. I admit Im not quite sure how relevant the update is to what Im trying to do, but I figured it was a start.
I wonder we should update our wiki version? Maybe some of those features I was planning to add to our wiki simply needs things which are already implemented in the latest version? instead of going onto the road of adding lots of modules.
Unless there is someone out there who can help me figure out how to make these features work within our wiki:
mainly The Collapse templates and secondly The Navbar/Navboxes
in specific:
Template:Collapse top/bottom
Why collapse? for crafting recipies mainly, to avoid clutter and optional viewing of them within a page. it adds show/hide button for a box of text.
why navbox? Nice looking and easy use navigation for the spells/classes/skills
First I looked at the code, saw it was asking for some "mediawiki loader/resource-loader" to get some javascript (mediawiki.util, mediawiki.notify, jquery.client), but that isn't in place on our wiki, so I searched for that module. ResourceLoader
It lead me to a Migration Guide, since that's what Im trying to do with grabbing that code from the mediawiki. And I found out that "As of 1.17 the jQuery library is loaded by default on all MediaWiki page"
So I figured out where to see our version of wiki Pangaea Wiki Version and learned it's not supported anymore MediaWiki Version History. I admit Im not quite sure how relevant the update is to what Im trying to do, but I figured it was a start.
I wonder we should update our wiki version? Maybe some of those features I was planning to add to our wiki simply needs things which are already implemented in the latest version? instead of going onto the road of adding lots of modules.
Unless there is someone out there who can help me figure out how to make these features work within our wiki:
mainly The Collapse templates and secondly The Navbar/Navboxes
in specific:
Template:Collapse top/bottom
Why collapse? for crafting recipies mainly, to avoid clutter and optional viewing of them within a page. it adds show/hide button for a box of text.
why navbox? Nice looking and easy use navigation for the spells/classes/skills
- Cirius Do'Brim
- Posts: 738
- Joined: Mon Nov 11, 2013 9:22 pm
Re: Our wiki
I don't know what gibberish you're talking of, but I'd just like to say, that you're doing a great job with the Wiki.
- MyraMidnight
- Posts: 54
- Joined: Mon Dec 30, 2013 10:39 pm
- Location: Iceland
- Contact:
Re: Our wiki
aAand i finished using littlewierdos wiki table format on every class out there.
Can we get someone that actually knows something about them to put a small guide to how to play as a knight, preist, ranger. What rites are most usefull etc, and why.
Also please guys, pick your favorite two characters or something, and type something about their class, or some of their skills in their respective pages.
Also any experts on PvP and PvM here? None? Well if there are any they could add some tips to the wiki on the subjects
Can we get someone that actually knows something about them to put a small guide to how to play as a knight, preist, ranger. What rites are most usefull etc, and why.
Also please guys, pick your favorite two characters or something, and type something about their class, or some of their skills in their respective pages.
Also any experts on PvP and PvM here? None? Well if there are any they could add some tips to the wiki on the subjects
-
- Posts: 1373
- Joined: Sat Oct 03, 2009 10:06 am
- Location: tampere
- Contact:
Re: Our wiki
Sebs wall of twxt contains couple info thats wrong. Ie. Virtue titles. At 25.6k positi e u are great not glorious
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