Palma wrote:Yeah bad example wallac, necros wont be doing three hits... Point is that if a priest like zarek looses 40% health in battle he can die to a kill, and if not,
If a priest is at 40% health he can pretty much die from anything. (Calculating 40% out of 180hp equal 72hp. 72 hits are common)
Just saying. Current Kill is like a good flamestrike from a mage. Might aswell make something new and useful from it then. I know it's still in testing phase so I ain't blaming the GM's. They warned us it might be under-powered. Just feedback from all the stats/info you have been giving.
I meant loosing 40% health. Being at 60% health.
Mage's flame strike has randomness factor like mauls or scepters. It can be resisted or not.
This kill damage is 41 every single time if the target is full health, and so on until the point it kills. There's no randomness no nothing. So it makes it very direct and soon some strategy will be devised that will literally always kill. Something like malleus kill malleus hellfire. Or two Necro kills + hellfire. Etc. And they will never fail.
It breaks pvp different classes and randomness and skill on hits etc. To me, it's pretty much like saying that from now on, every scepter swing is a hit without any chance to fail.
Cirius Do'Brim wrote:Clearly it's now designed as a final blow. If it's enough considering the cast time, skill and regs is another thing.
The point we were trying to make with Athan is that when the target has been brought to low hp enough, you don't need kill to finish him, flamestrike is enough
Cirius Do'Brim wrote:Clearly it's now designed as a final blow. If it's enough considering the cast time, skill and regs is another thing.
When a target has 90hp it doesn't even finish them off - and spirit speak seems to have zero impact on this at all whether its 105 or 115.
I got 1/2 of what I wanted tbh now I can put my one hit wonder character to the side and join in the fun on a fighter like everyone else. The other half of what is required is a solitude nerf but ill not hold my breath.
It seems for a required nerf to take place the people using it themselves have to agree and nominate it as a bit too powerful and I can't see any imps or laws agreeing to anything g that might weaken them.
Athan01 wrote:I got 1/2 of what I wanted tbh now I can put my one hit wonder character to the side and join in the fun on a fighter like everyone else. The other half of what is required is a solitude nerf but ill not hold my breath.
It seems for a required nerf to take place the people using it themselves have to agree and nominate it as a bit too powerful and I can't see any imps or laws agreeing to anything g that might weaken them.
It's not really an issue about weaking us because it is so limited rite. The core question is do we and do everyone else want to have more frequent attacks to Britain and Moonglow. That's the only effect what it would have for removing them, nothing else really. I'm personally up for either way.
How is the reflect working on this new kill? Anyone tested yet?
My question is, if you target a guy that is at 60% and the calculation of damage is 94 or so, if he has magic reflect, do you take those 94 back? Or do you take 41 damage if you're at full health?
If it's 94 I guess it becomes more dangerous for the necro and imo makes sense so they don't just spam kills all around.
If it's 41, I guess it's even more OP xD
I'd like to see some videos with kill experimentation but at HIGHER resolutions so we can see what kind of figures we're getting. I'm not very trusting of blurry/fuzzy video footage.
Edward Sinclair wrote:I'd like to see some videos with kill experimentation but at HIGHER resolutions so we can see what kind of figures we're getting. I'm not very trusting of blurry/fuzzy video footage.
I can perform tests for anyone wanting to see how useful it is.
And palma when trias/avach was at 92hp, out of 178 (roughly 50% ya? it did 88 damage - also if you understand the way magic reflect works you will always take the damage that the person who reflected it was going to take. Try flamestriking a character with 0 resist and reflect and see what damage you take. And as far as i've been told it isn't reflectable which is about the only decent thing going for it.
Still when it does less damage than flamestrike and costs the reagents it does its still quite crappy. Unless the reagents get changed I can't see it being used. Necros are the only class with such ridiculous reg requirements (except alchemists but they actually make money) and have been nerfed so badly its not even worth it anymore.
There's one thing I don't get. I'm saying it's OP and I don't think it should remain as it is, you're saying it sucks and you don't want it to remain as it is either.
Why are you so desperatly defending it then?