Darian Darkmind wrote:The way I see it, it was in fact Boris' administration that lead to this situation. When he left, it exploded and came crumbling down. The truth is there's not been any "game-changing" changes done after he resigned. Now the current staff has to work on the ruins and try to fix it. Not an easy task, because everyone tends to blame them for it even though it clearly isn't their fault.
As much as I hate to say it, I disagree in a way...
Before Boris the shard was in quite a bit of disarray and he was able to get it back into some kind of working order...
However, lets face a simple fact... during that time of administration the rules of PvP became more relaxed, some rules were not enforced that should have
absolute priority, like the mistreatment of new players (something we ALL know I cannot stand) but ultimately we gained a
SHIT TON of great things.
If you look at the amount of things that happened during his Administration it far outweighs any "bad" that might be going on now in terms of a "cleanup"
That being said
Current staff... you guys got nothing to worry about, if anyone is blaming you for this "problem" their just angry, maybe they are mad that it's not being fix'd quick enough for their taste, maybe they are mad because it's being fix'd and they'd rather just go back to the current status quo.
The fact of the matter remains, something is going to be done...
I personally think that the majority of the problem lies with #5 and removing the cancerous players that are merely here to grief others and find enjoyment in utilizing all of their resources for that goal... that is not only unacceptable from a meta-gaming stance but that's unacceptable in the idea that Pangaea is a "world community"
It's one thing to grief someone on a game... it's another when your SOLE REASON for playing is to grief and entire world... that kind of person has no place here imho, in fact they have no place IRL and should probably be taken out back and put down... the fact that it's being done in a meta-game format just proves to me that the kind of people doing that, don't see this as a "roleplaying game" but as a "personal" thing
Last night during a D&D campaign I found one of the players stealing a relic from a priest... with a priest in the party, when she realized what happened she chastised the Thief for his actions and eventually when it all came down to it, he was found out and the guards came to haul him off... then a little bit of metagaming occured and THIS is what's the important part...
"When I play the game I'm playing a version of myself" -Theif
"So you would steal from a priest?!"- Priest
"Well no...I'd probably end up going to jail"
"so what you are saying is that if it wasn't real jail, it's ok...because it's just a game and the consequences aren't real?"
"No that's not it"
"Well what is it? You just said you are playing a version of yourself..."
"It's easier to answer questions when I'm just being myself instead of in the shoes of the character"
"So you really would steal from a priest then... wow you're a shitbag"
"....damn, I didn't think about it like that"
Exactly... he didn't think about it, he just played the game without being the character... and that happens here EVERY DAY... people use the meta-game for an advantage, sometimes out of spite for other players... but why? Because its just a game?
Perhaps people are missing the point of "games" or the psychological effects of games on people... so I'll try and make it simple
Games are life... Games cause changes in the brain similar to the same kinds of changes found in the human brain during REAL COMBAT... this might be a game on a screen and you might know it's a game... but deep down, your evolutionary mechanics are telling you... THIS SHIT IS REAL!
You die to a dragon, you get pissed... because your brain is subconsciously letting you know... if this WAS real, you'd be DEAD... this is why PvP causes so many people to get sooo butthurt that they want ABSOLUTE Revenge, they forget about "being the character" and they start being themselves... because their brain is forcing them to, it's MAKING them try harder, think deeper and screw the RP cause that's just something slowing down this possible "life and death" situation.
I use many different characters and try and keep them ALL very different and distinct because I don't want to end up raging out and
cheating just to prove I'm the biggest and best and that I can be the victor in the "life and death" struggle of "games"... because there is always a bigger dog, it just might take you a while to find him...
So TLDR; #5, All Day Long, Ain't no body got time for that and no one should be forced to have time for that