Lets discuss the mayor system so far

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Glarundis
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Re: Lets discuss the mayor system so far

Post by Glarundis »

Ares wrote:
Ivan wrote:Besides of that, give me ability to kick people out of the city, Im bored of reading the RP forums for another whine post because someone's tax went up from 7'500 to 15'000...
Heh, I've loved those threads. Elections, people demanding stuff from the mayors etc. It's hilarious.
i like that tbh
this is the kind of "daily" rp and i wanna see. someting other than "religious pvp rp"

drama! murder! crime! politics!
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Cirius Do'Brim
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Re: Lets discuss the mayor system so far

Post by Cirius Do'Brim »

Just a friendly reminder for all the mayors.

Sacking "useless" vendors doesn't really balance any budget. They barely harm it (-1k per vendor) and when you loose one, buying another will cost a lot more (100k). Taking out the captains and florists and whatnot doesn't solve your issues. If you're struggling to manage your budget, start from boosting taxes (note to Ares: decimals needed, i.e. 1.1%) and when possible (I think it's still disabled?) removing guards.
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Zaradon
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Re: Lets discuss the mayor system so far

Post by Zaradon »

Ivan wrote: Besides of that, give me ability to kick people out of the city, Im bored of reading the RP forums for another whine post because someone's tax went up from 7'500 to 15'000...

People are exagerating for no real reason, the players are already pretty stupidly millionaires (owning 1-5 houses in a city) and then they are whining.

The heck is wrong with them?
Cruxis Bane
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Re: Lets discuss the mayor system so far

Post by Cruxis Bane »

Honestly if you would rather kick a player than find a resolution you probably shouldnt have been made mayor in first place or arnt the right person for it.
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Glarundis
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Re: Lets discuss the mayor system so far

Post by Glarundis »

Cirius Do'Brim wrote:Just a friendly reminder for all the mayors.

Sacking "useless" vendors doesn't really balance any budget. They barely harm it (-1k per vendor) and when you loose one, buying another will cost a lot more (100k). Taking out the captains and florists and whatnot doesn't solve your issues. If you're struggling to manage your budget, start from boosting taxes (note to Ares: decimals needed, i.e. 1.1%) and when possible (I think it's still disabled?) removing guards.
or do what boern is trying to do with jhelom?attract people

look at serp's hold for instance. the place is struggling to have a positive budget, has almost no vendors at all. however, the houses allow for 895k each month (at 2% tax rate they have atm, but still, 450k each month at 1%)

or maybe the numbers of vendor and guard cost need to be reviewed considering there are a lot less ppl playing than before. you could struggle to find houses before. now you can even find empty houses in britain
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Zaradon
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Re: Lets discuss the mayor system so far

Post by Zaradon »

Cruxis Bane wrote:Honestly if you would rather kick a player than find a resolution you probably shouldnt have been made mayor in first place or arnt the right person for it.
Would you like to be mocked at, for being a Mayor?
I dont think so, so why mocking them?

And ofcourse, there are functions only viable globally per town, not individually. So the idea of increasing house value/tax would be left aside.

And ofcourse, there should be an option for "kicking" out a player out of a town if you ask me.
There could be some reasons seen in the future, but right now we can only speculate.
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Cirius Do'Brim
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Re: Lets discuss the mayor system so far

Post by Cirius Do'Brim »

The main problem of Serps is just being a ghost town. If one player buys a house from there, the budget already doubles. Otherwise Serps has potential to be one of the wealthiest towns. Large housing, no guards and top-notch service.

Taxes could have more impact to the world status as well. For example DMS has their guild house in Britain and they pay almost 100k a month of taxes. That's basically 15% of the budget of Britain. With those taxes, guards are paid and there's direct link to supporting a religion. I'm not trying to start any wars here - just pointing out the possibilities. This works both ways. Because DMS brings so much income to Britain, they can abuse that position as well and threaten to leave (which would be a massive loss to the budget of Britain) if they're not happy with some political rulings or anything alike.

Good stuff.
Cruxis Bane
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Re: Lets discuss the mayor system so far

Post by Cruxis Bane »

Before you add kicking a person out of town by the Mayor i believe elections need to be by popular vote of the town first. And there should be a disloyalty thing like with the head priest vote, also for a mayor to kick someone out maybe it should require an agreement from a certain percentage of the tax payers in a town.

Mayors are there to do the bidding of the people who live in the town and make it grow not just there cause they want the title and are only going to do things their way imo.
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Glarundis
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Re: Lets discuss the mayor system so far

Post by Glarundis »

agreed with cruxis

also, while i think there should be a possibility to kick a character out of a city, it should be up to the headpriest of the religion controlling the city to decide the compensation that has to be paid, and it must come out of the city's budget or out of some other city's budget from that religion. this way, a headpriest can still decide that this person can be kicked out with no compensation, but it may make that headpriest look like a tyrant
Ares

Re: Lets discuss the mayor system so far

Post by Ares »

Kicking a player out of his house will never happen, obviously.
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