Haley wrote:
Yes it is obvious that I haven't been around since I said pretty much that in the first sentence on my prior post. As far as playing on another shard, yep I can do that but I thought this post was supposed to discuss ideas on how to deal with "The ridiculous state of PvP". I could be wrong but it sounds like there is a problem with the current pvp system and I was putting in my two cents towards the topic.
There are no problems with the PvP system. The only problem was that religions could so easily war neutral hunting guilds, which the reviewed rules made not so easy.
Haley wrote:Restricting PvP to only religions wouldn't "destroy a lot of the RP possibilities. It might get rid of some but not a lot. And yes that way it would be easier to monitor. That is one of the issues being brought up. It seems like you are more upset that you can't gank/grief anyone you want than trying to fix a problem that the GMs/Admin have brought up for discussion.
So you admit it gets rid of some, although that is debateable whether it's a lot or "some". Why should we take anything away from the game that destroys RP possibilities and thus restricts your characters? And honestly, there are no problems with PvP, the rules were changed on warring guilds and now you get punished for making groundless accusations, which reduces the staffs workload. And just so you know, I can't gank anyone I want atm anyway. I don't have any red characters.
Haley wrote:I offered up an alternate option for those who want to PVP without having to follow a religion's guidelines.
You offered an option that gathers all the non-religious PvPers into 1 guild, thus you completely disregarded RP. Not everyone wants to simply just fight, people want to pick their sides and fight for the reasons that fits their characters' RP. You only want to put everyone whos interested in PvP into a single group and ignore all the possible RP reasons people have for PvPing.
Haley wrote:I also didn't say that if you're not part of a religion you can't be killed by anyone. That's when Law drops the magic prison on the ones disobeying the laws of the land.
You want Law to stone them, thus taking them out of the game for a long time. How is that better than the current system? That's one certain way to lose players from the shard.