I would like pvp to be strictly within the religions. It would give the people who want to pvp their targets. Those that don't want any part of it could RP and PVM to their hearts content without worrying about some griefer. I think that having an environment safe from pvp would increase playerbase and activity. People would be more apt to come out of their houses before they are fully trained to explore the world. But once you go pvp with a character, only GM intervention could put you back to non pvp. Just because one of your characters are pvp, doesn't make them all branded that way.
And before all the hate posts start flowing in please re-read Dante's original post.
Dante wrote:Just a nice concise thread, state one feature you desperately want in the RUNUO project and give a BRIEF explanation and description.
Only thing that makes this shard so unique in my eyes, the chance of lose everything you've earned trough hard work within seconds just proves what kind of world pangaea is supposed to be. This means gear wont be worth too much and those who actualy can afford to use the advantages of expensive gear and know how to play, are wiling to take the heavy risk of losing everything they've worked for.
If you want play safe, no pvp etc. find another game that has no looting.
Would like to more use for certain skills i.e. those that you seem to have to train just for the sake of training like taste id on cook, Item ID on smith etc.
Tokuno would actually be a decent place for this, with each island being potentially a dungeon on it's own. A boss and it's race occupy a land. Reward would not come from looting, rather a point system to the hunting party, with a reward at the end given by boss (invulnerable) as a prize for defeating his challenge, based on the score, number of party members, etc. Something of the sorts.
I dislike the current dungeon system with no real purpose and no real theme (unless elemental damage is a theme, which still doesn't feel right when you have a white dragon hanging out with a bunch of ice trolls). Plus, a reward system instead of a looting system means faster hunting.
PS. I'm not saying to redo the current dungeons. Just add more diversity. Still, the current looting system needs a serious revision.
Only thing that makes this shard so unique in my eyes, the chance of lose everything you've earned trough hard work within seconds just proves what kind of world pangaea is supposed to be. This means gear wont be worth too much and those who actualy can afford to use the advantages of expensive gear and know how to play, are wiling to take the heavy risk of losing everything they've worked for.
If you want play safe, no pvp etc. find another game that has no looting.
This. And instead of horrible SS uploading and whatever Pangaea had to restrict robbing, robbing can be (made) game mechanically difficult on RunUO and by default it seemed to be. On Lorendia it was very, very difficult to kill someone who had decided to run from you. Even if you had many against one. Death occurred generally only if both participants were willing to PvP. This doesn't of course mean it's impossible to kill someone who just flees, but it takes some serious effort.
Only thing that makes this shard so unique in my eyes, the chance of lose everything you've earned trough hard work within seconds just proves what kind of world pangaea is supposed to be. This means gear wont be worth too much and those who actualy can afford to use the advantages of expensive gear and know how to play, are wiling to take the heavy risk of losing everything they've worked for.
If you want play safe, no pvp etc. find another game that has no looting.
This. And instead of horrible SS uploading and whatever Pangaea had to restrict robbing, robbing can be (made) game mechanically difficult on RunUO and by default it seemed to be. On Lorendia it was very, very difficult to kill someone who had decided to run from you. Even if you had many against one. Death occurred generally only if both participants were willing to PvP. This doesn't of course mean it's impossible to kill someone who just flees, but it takes some serious effort.
That's where the good old crossbow came in handy, for the knock-off :D
Only thing that makes this shard so unique in my eyes, the chance of lose everything you've earned trough hard work within seconds just proves what kind of world pangaea is supposed to be. This means gear wont be worth too much and those who actualy can afford to use the advantages of expensive gear and know how to play, are wiling to take the heavy risk of losing everything they've worked for.
If you want play safe, no pvp etc. find another game that has no looting.
This. And instead of horrible SS uploading and whatever Pangaea had to restrict robbing, robbing can be (made) game mechanically difficult on RunUO and by default it seemed to be. On Lorendia it was very, very difficult to kill someone who had decided to run from you. Even if you had many against one. Death occurred generally only if both participants were willing to PvP. This doesn't of course mean it's impossible to kill someone who just flees, but it takes some serious effort.
That's where the good old crossbow came in handy, for the knock-off
Possible to add an incentive for playing the game atm? Perhaps, one that can be transferred over to the new server? Not sure what this would be, just spit-balling.
I would like to know if it was possible to implement safe areas in cities or whatever you guys decide.
This would work for players that have no desire to fight aggainst another player or group of players, (and could not be harmed unless he/she takes an agressive action thorwards them) for example if that group or player is attacking a city etc.
This action would be directly attack one of the group members or attempt to heal a merchant or a guard etc.
Another thing would be to finaly implement a healer or support class.
Since druids are mainly for support they could have good healing abilities added to that "buff" and tree of life features etc.
There could be other healing classes too. and all could work both for pvp as for pve purposes.