Cyrus Tegyr wrote:Dante wrote:Currently there is no incentive to RP, the economy is screwed, heightened is flawed
I've got a serious question here, Do you guys (Staff) have an idea as to how to keep the economy from spiraling out of control after X amount of time so we don't have to have item wipes every so often?
I personally am in favour of a system in which players have incentive to try different customisations with their heighten skill choices (with doing saw costing a small number of skill points), and with sacrificing large amounts of gold as one of the only ways to acquire heighten points (with the primary method being hunting).
Cyrus Tegyr wrote:Again religions do not need to be implemented right away, in fact I think it would be better to have it where the gods have left(or died) and through RP/events/Quests we discover the (new) gods. This gives everyone a chance to learn the storyline of each religion as opposed to how it is now, I have no real idea to what most of the storyline is for Pangaea because none of it has any bearing in game really.
This also is also our plan.
Cirius Do'Brim wrote: My guess is that Pang will never see RunUO. Not at least with the current staff. Before you hang your boots, be sure to take a copy of the shard and I'll revive it again.
We don't plan on shutting down POL until RunUO is up and running, and if we do, of course we'll take a copy of POL at that moment. If RunUO fails, Boris is welcome to bring POL back.
Maximilian Lhoth wrote:My question is: would it be actually that much easier if the spaghetti code was in C# instead of eScript.
Many more people know how to use C# than POL, and RunUO was designed by a team of people with the purpose of making it understandable to many people (instead of Repsak just needing it to be understandable by himself).
Also, the POL core itself imposes a number of limitations which couldn't be overcome (I imagine many of these limitations have been resolved by the POL99 core of course).