We're planning to keep two-tiled weapons, but also make it so that AI isn't so brutally retarded and give alternative fighting styles a chance.Andoriel wrote:please keep the two title hit and run melee style of pang...that is literally one of the main things that makes pang a pang.
Not saying this is something we would do, but one of the neat functions with RunUO is that GMs can set special areas on the fly. For example, making them no-pvp, no potions, quick logoff, prevent travel, prevent specific spells from being cast - whatever we want to do.Ricardus wrote:I would like to know if it was possible to implement safe areas in cities or whatever you guys decide.
This would work for players that have no desire to fight aggainst another player or group of players, (and could not be harmed unless he/she takes an agressive action thorwards them) for example if that group or player is attacking a city etc.
This action would be directly attack one of the group members or attempt to heal a merchant or a guard etc.
Being a healer is largely dependent on how you play your class. Although the religion revision is still in it's early stages, but I could definitely see opportunities for religious characters to specialise themselves more as healers.Ricardus wrote:Another thing would be to finaly implement a healer or support class.
Since druids are mainly for support they could have good healing abilities added to that "buff" and tree of life features etc.
There could be other healing classes too. and all could work both for pvp as for pve purposes.