Vulcan wrote:Cyrus Tegyr wrote:So curiously, we getting a small list of what is being removed aside from charges off things?
That's the plan. Relevant changes will be listed.
Cyrus Tegyr wrote:Wands being removed as well since they're charged based cause personally I'd like to see them stay but rechargeable by scribes once they've run out of their charges. (Though admittedly I'd like to see a reevaluation of their crafting materials but I'd be happy if they were rechargeable.)
Wands are staying. Boris was crying on his pillow, ripping off what was left of his silky blonde hair about how a baba could be ganked by 2 necros in 1 out of every 720 attempts without some sort of magic reflection around.
Cool appreciate the info, what about without getting to bogged down in the mire of debate here giving the barbarian more resist and removing skill points from something else? I've never played a barbarian so I don't know their strengths and weaknesses but that might be an answer or perhaps giving them a hidden resist to wand damage?
So the script would check to see if the incoming damage is from a wand source and if the defending player was a barbarian inside the script pass on a higher resist than they currently have, could make it a percentage of their current skill to that the higher the barbarians resist the better off as opposed to a flat number.
Just a thought, it is kind of lame that they can be two spotted but alas it's been ages since I've played pang obviously so I can't remember if two shot pvp is the norm or not.
Another question since I've never returned just after a Pangaea item wipe, do we start out butt naked or do we begin with like the beginners package that one would normally get when they make a new character?