Play-ability Reports

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Demian
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Re: Play-ability Reports

Post by Demian »

aldath c'om wrote: hasent it allways wear of. but not sure if that fast. i remember it being like three ticks each lvl or something.
It didn't wear off. Even if the poison didn't have any time to tick at all, it always changed to the last poison level applied when the snoggy effect kicked in. I'm not sure if that's normal for snograz but I know for sure it didn't work like that with poisoned weapons atleast.

Edit: I'll try it out on assa with poisoned weapon aswell later.
Mercer
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Re: Play-ability Reports

Post by Mercer »

Could you please add ranger GM somewhere? Can't find it in Yew nor Vesper.
Demian
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Re: Play-ability Reports

Post by Demian »

Demian wrote:
aldath c'om wrote: hasent it allways wear of. but not sure if that fast. i remember it being like three ticks each lvl or something.
It didn't wear off. Even if the poison didn't have any time to tick at all, it always changed to the last poison level applied when the snoggy effect kicked in. I'm not sure if that's normal for snograz but I know for sure it didn't work like that with poisoned weapons atleast.

Edit: I'll try it out on assa with poisoned weapon aswell later.
Yep it's the same with a poisoned weapon.

I had deadly poison on a spear with 1 level rubbed off. Hit 1 on sand elemental applied extremely weak (21), next hit lowered the poison level to confusion and pain (16) and the one after that to bit ill (11). The poison didn't have any time to tick, it just always refreshed the poison level instead of simply staying on the highest level applied and ticking appropriately until it wears off on it's own.
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blckfire
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Re: Play-ability Reports

Post by blckfire »

I must say this an interesting behaviour. I'll dig into it.
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blckfire
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Re: Play-ability Reports

Post by blckfire »

About poisoning:

I've made some changes to fix a lot of things going around with poisoning. I'll put them up soon. Hopefully some of those issues will be solved, others not. We'll see.

Edited: Just has a side note. The whole poisoning system was already re-done, but it is hard to put live because of the implications it brings in relation to other systems. So I'll try to patch it for now and we'll see how it goes from there.
Raegen Keenarrow
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Re: Play-ability Reports

Post by Raegen Keenarrow »

Is it just me, or are items *sticking* in your inventory graphically when you sell to vendor? Like they are no longer in your inventory physically, but you can still see the images of the items you sell until you close your backpack and re-open it.
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Johnny Walac
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Re: Play-ability Reports

Post by Johnny Walac »

Qual-Kehji wrote:Is it just me, or are items *sticking* in your inventory graphically when you sell to vendor? Like they are no longer in your inventory physically, but you can still see the images of the items you sell until you close your backpack and re-open it.
Yes. Haven't figured out if its to every vendor/every item etc.
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Raegen Keenarrow
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Re: Play-ability Reports

Post by Raegen Keenarrow »

Oh okay thanks for the info. Glad it's not just me then. =)
Simmo
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Re: Play-ability Reports

Post by Simmo »

1) You cant merge gorget and a jewel
2) If you make a jewel and try to enchance it with tinker tools it says "you dont know how to use those together" but it still works and enchances it. Possible to remove the note? You can imagine this might be pain in the ass if you play on mute and dont hear it actually does it first time.
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blckfire
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Re: Play-ability Reports

Post by blckfire »

Actually the enchatment on gorgets should not be fucntioning anymore.
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