blckfire wrote: Then again this is a multiplayer role playing game, so you should count with others to fill in your weaknesses and you should fill in the others weaknesses.
Resuming, classes should be complementary and not be all at the same level for the several aspects of the game. Although, in Pangaea, there are some classes that fill some purposes and others, other purposes, there are still a lot of classes that overlap in the roles they have on the battlefield. For me, this should be addressed to make each class unique making it so that a player can choose a class based on his own play style.
while i do like the fact we have a class system here, i must say this is far from classes being complementary... we don't have a clear healer/tank/dps/booster situation..at best we have like, a bard for blesses, some chars that throw spells, and then fighters. many of them with very small differences. do we really have a clear difference between knight/warrior/barbarian/ranger (except for the archery) in the battlefield? even priests work the same, even though they have rites. it's about blessing up, gearing up with a nice weapon, trying to hit and trying to stay alive..it's like this for pretty much every char save for a few with a few special things..
i'd rather have a much more specialized class system, even though it'd be much more of a pain to just have 5 chars (:P) because then, we would see priests with leathers and staves, but with really kickass rites. we would see assassins pretty much all the time in hiding and stealth, but really kicking ass with poisoning and backstab. as it is, assassins are using platemail with chain tunic lol... for so long we had archers (archers ffs!does the name stand up for something?) kicking ass with spears in robberies
for this to be a reality, we'd need a full wipe (i wouldn't mind a single bit if that meant a really new class system) but more than that, instead of classes being based on skills, we'd need a lot more things apart from skills to diferentiate classes. right now what do we have that is special to some classes? warrior hp regen and mage hp regen..every class should have it's own specific regen, etc etc..
not saying we can't play the game as it is.. but it certainly could be different, and better
Demian wrote:I don't think the people here who made a Priest made one to play some support/blesser character. They made it to fight along the rest of the people which they consider to be fun. And like Qual said, we have a Monk class already which pretty much fills the role of a support character, along with Druids.
I'm not saying they're bad ideas, I'm just saying there's no reason to completely change the class many of us have spent a lot of time training just to see it become something we didn't choose to play.
perhaps that's why priests have always been at the center of pangaea. they are named priests, and yet, as you say, no one (well, very few ppl) made them to play as priests. they just made them because they knew priests had major blesses and kicked ass wherever they went. now over the time priests got great nerfs, so now they're not nearly as good, but still ppl complain.. it's like a love story about the priest class there once was in pangaea. i think if the ppl that have a priest and just want to kick ass in the battlefield found out that there's a clear winner in the battlefield as priest used to be, they would switch classes instantly (if they didn't have to retrain the new class)..oh well, atleast there's not one single class that is a clear winner as priests used to be some time ago..atleast that