This is true!blckfire wrote:Detecting buffs/debuffs shouldn't be a problem, either by jewels or by buffs. If you ask the character to remove jewels and wait for buffs to fade before they use the script then it is easy to track stats change for more than 0.1 if you keep an eye on the MaxHP or Health vars in easyuo. Just giving my 2 cents as a coder.Cyrus Tegyr wrote:if we get buff bar support put in and I need to mention even reading buff bar stuff it tricky I don't even want to delve into that. If you've got ideas barring journal scanning as that's too slow to keep up in terms of while a player is in combat on how I might approach this I could take a look into it.
I hadn't even thought of this. I'll Dink around with something, I'll probably have it initially remove all jewelry then record stats then are-equip them.