Demian wrote:I can't agree with this. If anything, things are already a little too easy on pang and once you get your giant bone set for ~400k, which is cheap as hell, and the most essential clothes, you have nothing more to work towards except grind for PvP gear without much worry. I simply don't see where the fun would be in a game where reaching the "top" level is fast and everything is easy to obtain, even more so than it already is. I think there is a reason we aren't all playing on those shards where you just pick up the best items from a table for free and go do your thing. Reaching the top fast and having nothing more to do is the opposite of addictive. Even if you face a loss it doesn't matter because the risk-reward aspect of the game is completely demolished, it gets boring quickly and is the same reason why I can't find enjoyment from games like WoW for long and I'd imagine I'm not alone on pang with that opinion.
It seems we have two ways of thinking then
I understand your point, and I agree when you say things would become too easy. I don't want things to become too easy without any counterparts. I want things to be not so hard to get, because they're also easy to lose. Getting a giant bone set for 400k is too easy in your eyes, but what if you could actually lose the set every now and then? It suddenly doesn't become so easy. When there's nothing more to achieve, I agree that it gets boring. But here there is something to achieve, which is winning vs the opposite team. If that's what we're talking about, then this is all about pvp and the people that reach that kind of end game should focus at that, and let's face it, they already do. There's nothing else for them except for pvp and pvm as a means to gear to pvp with.
If getting to the top is easy and people get bored, then why do people still play fps after years and years when it's all the same and you don't really need weeks of playing to be able to have a certain weapon and use it in combat? Actually you only need a few minutes and a few rounds won so you can get money for that. And you never lose your skills except if you stop playing because the skills are not in your character, but in yourself. In pangaea it's a bit different because a part of the skills are built in the game and you can't really lose them even if you aren't playing for a long time.
But now this got me thinking. In terms of pvp, the model is a bit different, but it's the same as with all those games. Winning vs the opposite team. Then why aren't ppl still pvp'ing here? Why isn't it as fun as those other games? Maybe the game is just too old and there's nothing wrong with it, it's just old.. Although I still play Soldat, and there are hundreds of players who still do..