Updated looting rules

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Update the looting rules?

Yes
41
79%
No
11
21%
 
Total votes: 52

Valran Cranium
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Updated looting rules

Post by Valran Cranium »

Expand the looting rules to:
  • - Gold
    - Gems
    - Foci
    - Regeants
    - Bandages
    - Potions
None are expensive and they have no real value. It's no boost to robbing and the only reason for it, is to end the never-ending battles.
is Cirre.
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Neku
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Joined: Sun Mar 29, 2009 1:28 am

Re: Updated looting rules

Post by Neku »

yah yah yah :D
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Ivan
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Re: Updated looting rules

Post by Ivan »

Rather update to everythig else than "gear" (weapons, armors, cloths)
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Johnny Walac
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Re: Updated looting rules

Post by Johnny Walac »

Ivan wrote:Rather update to everythig else than "gear" (weapons, armors, cloths)
GM's will never agree on that. So lets just start small.
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Arolith
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Re: Updated looting rules

Post by Arolith »

Rather just get rid of the rules. They ruin a big part of the game.
Sherrod
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Re: Updated looting rules

Post by Sherrod »

it seems right now as if nobody cares about the looting rules anyway so what difference would it make?
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Fenris
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Re: Updated looting rules

Post by Fenris »

I like this overwhelming 'Yes' vote.
Jam Rave
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Re: Updated looting rules

Post by Jam Rave »

Arolith wrote:Rather just get rid of the rules. They ruin a big part of the game.
word like good old time! yayyy
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Houston
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Re: Updated looting rules

Post by Houston »

My suggestion;

No looting for magical items. - Magical armors, clothes, weapons
Full looting for crafted items. - All crafted armours in any quality, resources, weapons everything.


Robbers would win tons more from robbing crafted items than magical items since the droprate is very random/rare for good items/clothes and there is a chance for player to get crafted items over and over again and would not lead to ragequitting.


Full looting sounds too harsh to me if you ask.
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Neku
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Re: Updated looting rules

Post by Neku »

I've never seen any pvp taking part between the 2 pvp guilds that were made ;)
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