I like to hear everyones thinke about this.
I realy tinke they shut be able to dry loot. I tinke the Merchants market will die if not.
robbers and looting
Moderator: Game Masters
Re: robbers and looting
Agreed.menzo wrote:I like to hear everyones thinke about this.
I realy tinke they shut be able to dry loot. I tinke the Merchants market will die if not.
"last i knew it was illegal to hate someone" Richard Mota
Re: robbers and looting
Well not dry looting is bad RP if you ask me.
Well atleast robbers should be allowed to take cloth's and jewlery.
Well atleast robbers should be allowed to take cloth's and jewlery.
Stop the cuckening on Pang #MakePangGreat
Re: robbers and looting
All the robbers say YAY, all the others say NAY.
This is more like a poll than a question or a discussion
This is more like a poll than a question or a discussion
stating the obnoxious
Re: robbers and looting
Well thats the pointEssy wrote:All the robbers say YAY, all the others say NAY.
This is more like a poll than a question or a discussion
- Darian Darkmind
- Posts: 2568
- Joined: Thu Nov 27, 2008 3:58 pm
Re: robbers and looting
Accidentaly clicked what they asked for. Was meant to click all, dry if the victim refuse to give what he was asked to - which is certain items. Or run/fight and die.
Re: robbers and looting
Pointless to pick dry cause it won't happen so I put materials as well. Bones, hides, ores. Why not?
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Re: robbers and looting
I'd prefer a certain value like 10'000 by a specific group (armors, weapons, ores, bones) when things could be lootable.
For example, if you're robbing a beginner with lizard bone set and a bunch of orc bones from a hunt, neither the armor or bones are actually well valued but it took that player a certain amount of time to get them.
Instead, if he's wearing a scarly suit with tear weapons, 300 vampire bones and a good bunch of auropian ores, those would all be game. Even the dull copper ores that he might have, since the auropian ores bring the total value of ores is well worth it.
If for some reason, that beginner has a vampire bone set and still 30 orc bones, the set would be lootable but not the bones.
For example, if you're robbing a beginner with lizard bone set and a bunch of orc bones from a hunt, neither the armor or bones are actually well valued but it took that player a certain amount of time to get them.
Instead, if he's wearing a scarly suit with tear weapons, 300 vampire bones and a good bunch of auropian ores, those would all be game. Even the dull copper ores that he might have, since the auropian ores bring the total value of ores is well worth it.
If for some reason, that beginner has a vampire bone set and still 30 orc bones, the set would be lootable but not the bones.
Re: robbers and looting
I'm not playing a robber. In fact, I'm bad at PvP overall. But the exciting part about UO is that there's a small chance that each time you step out of your safe zone you'll loose everything you have. It's what gets the adrenaline going.
"last i knew it was illegal to hate someone" Richard Mota
- Maximilian Lhoth
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Re: robbers and looting
Gold, gems / possibly bandages, bones, hides, ores, reagents, arrows, bolts feathers, obsidian, sand, potions and such.
As long as stoning them is not allowed.
As long as stoning them is not allowed.