New Imperial Guards

For general discussion concerning Pangaea

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Xerxes
Posts: 501
Joined: Sat Feb 14, 2009 11:02 am
Location: Holland
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Re: New Imperial Guards

Post by Xerxes »

A Very nice improvement indeed :) Reminds me of the good old times.
Glad to see that the 'Robots' are gone and replaced by the humans
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Kent Strider

Re: New Imperial Guards

Post by Kent Strider »

Thanks once again Mister Neon!
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Darian Darkmind
Posts: 2568
Joined: Thu Nov 27, 2008 3:58 pm

Re: New Imperial Guards

Post by Darian Darkmind »

Geryn Farodae wrote:Nice, now I'll have an easier time killing them now that I won't lag with 8 of them on my screen.

*drools* Time for playtime.
They lag equally much. It's the item count and them attacking that lags. Back when they were bugging and had no items at all there was zero lag. It was easy and fast to kill them - of course partly because they had no armours. I always wanted them to give them natural AR and just boost them to equal Law guards but instead they were given their armours and weapons as well thus causing the lag every guard do.
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