Think bout the item whipe, we have kinda low playerbase even atm.
And im sure a fter the wipe lots of ppl still quit.
Itemwipe
Moderator: Game Masters
Re: Itemwipe
to Vaux:
Well, that's exactly the idea.
- Boris
Well, that's exactly the idea.
- Boris
Leather armor is best for sneaking, because it's literally made from hide.
Re: Itemwipe
Chivay wrote:
Item wipe might boost the economy, but it's just a bandaid. Sooner or later it will be the same situation again. It's better to find a solution which fixes the problem permanently instead of 3 year cycles.
i agree 100% with this.
about the char wipe boris, the class system thing would do it for me *winks*
someone else would have a fresh start?perhaps it's too much, since uo isn't that new even.
ofc, ideal would be to change it when we could/have scripters to do the job fast enough, but when players have chars, they'll favour that char.
I guess it's just a dream though.
What we really need is what chivay said. We need to do something that will fix it, instead of just going itemwipe everytime the market is flooded with items/everyone has items.
The problem, even when there is drylooting, is that those items still exist, go to the black market, etc etc
Maybe make it so that everything will be easier to craft (prices get reduced, so people don't waste that much time to get good) but items also break considerably faster. In few words, easy come,easy go. That'll keep the market busy.
Or am I failing to see the problem?
imo, we need people to be able to buy gear, even good gear, without spending too much time. so make it easier to craft, easier to find cloths = you can get good gear bit faster.
and then, to prevent the world having too many items, because that's what happens all the time, just make it so that it gets broken a lot faster. Then you go buy more.
If you only have the break part faster, people will be stuck with nothing because even though merchants have a lot of demand, it's not easy to offer the product.
If you only have the crafting part easier, merchants will have easier life making money, but that'll end shortly when everything comes to whatever point we are at now.
Sorry for the long post, not to mention writing the same idea in quite the same way (guess I just had to)
to sum it up.
easier to craft/find clothes/ores/hides/etc
playermade items/clothes break faster
i forgot to mention something, things also break just because they're old.
I don't know if this actually works or ever worked, because now matter how old an item is, all i get when doing arms lore on it is that it's brand new :S even if it's years old.
let it go round and round and round!
Re: Itemwipe
"easier to craft/find clothes/ores/hides/etc"
This will be a problem tho since everybody will have 10000x indy sets.. I do agree on craftables breaking easier tho.
This will be a problem tho since everybody will have 10000x indy sets.. I do agree on craftables breaking easier tho.
Stop the cuckening on Pang #MakePangGreat
Re: Itemwipe
just bring back drylooting and your problems solved...
This is not wow people.
This is not wow people.
Re: Itemwipe
clothes would break easier too.
the point is to make the whole thing flow
if it flows, merchants are always in business, and people are always wasting money
there's a problem here, where does the money from the merchants go?
but, the more times you buy stuff and you lose stuff, the more the economy will be better imo
andoriel, that works for those who lose, but those who rob will only get more and more in stock, so the item count will still get too high.
let it flow baby, let it flow!
the point is to make the whole thing flow
if it flows, merchants are always in business, and people are always wasting money
there's a problem here, where does the money from the merchants go?
but, the more times you buy stuff and you lose stuff, the more the economy will be better imo
andoriel, that works for those who lose, but those who rob will only get more and more in stock, so the item count will still get too high.
let it flow baby, let it flow!
Last edited by Glarundis on Sat May 14, 2011 10:24 pm, edited 1 time in total.
Re: Itemwipe
then don't touch clothes?if they don't break, they don't become so easily found.
Re: Itemwipe
I don't have experience of the last item wipe and how it went, but this is how I predict it would go:Quintoz wrote:
Well currently half the poeple have auros and full indies while some have radilus and no cloths and there is no middle ground and an item wipe would first off all put everybody on the same level and with some diffrent looting rules and more / moved veins it would boost economy and in that way money would change hands more often instead of the same 3-4 partys trading them between eachother.
The gap between players would be even wider, because those who play a lot, have skilled characters, teams etc. would get new stuff a lot faster than those who don't play as much.
Looting rules don't work out to balance the economy in the long run, because nothing exits the system, it just switches owners.
After the item wipe, there would be no money to change hands. The money that comes from hunters would lose value in rapid speed, resulting in that it's better to wait until there's enough money in the system to sell or craft anything and the shard would be in a coma for weeks.
Thinking about other fixes, I came up with 3 ideas:
Continuous new and harder content. This is how commercial mmos like wow handle it: new tiers of content which give the items gathered in the previous tier a purpose. However, with the shard's resources, this is not really a viable option.
Stuff breaking fast, which is what Glarundis already said. This is a way for items to exit the system, but finding a good balance might be impossible. It could just result in people doing nothing, because they don't want to lose stuff. Or the constant buying and weapons breaking fast might get annoying.
Increasing "routine" payments. This is mechanics like house tax, vendor prices for special items, traveling etc. This is how money would exit the system.