Things that suck! Not so nice things!
Moderator: Game Masters
Re: Things that suck! Not so nice things!
All the excuses you toss out won't change the fact that you metagame on a consistent basis. I understand that you are guys are now Law and thats cool with me. The metagaming part is all im talking about.
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Things that suck! Not so nice things!
Kent Strider wrote:All the excuses you toss out won't change the fact that you metagame on a consistent basis. I understand that you are guys are now Law and thats cool with me. The metagaming part is all im talking about.
What metagaming?
If you think a player has broken the rules you report it to the staff.
- Maximilian Lhoth
- Posts: 2871
- Joined: Sat Nov 15, 2008 5:05 am
- Location: 378093000
- Contact:
Re: Things that suck! Not so nice things!
Heh, religions definitely are not improving roleplay overall - i've seen this constant delete religion, bring religion back, kick all the members out, move them to other one and let them keep their piety.. and so on.Johnny Walac wrote:And it was Alteran that moved us. Therefor it was an OOC move. But see it how you like.
We tried to Roleplay as best we could. But it is very hard being moved from the "Evil" to the "Good" just like that.
Why were you moved from Tek to Law? Apparently you broke no rules (this would lead to jail, warning, ban, piety drop etc, not to forced religion hopping)
I haven't been around recently but I believe Tek was doing their job too well - disrupting people's lives. By moving the Murder Junkies needing their fix (if you don't mind me calling certain characters Murder Junkies) into Law there would be no disruption anymore (Despise plagued, Britain without vendors)...
Is this correct?
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Things that suck! Not so nice things!
We did the job too well yes.Maximilian Lhoth wrote:Heh, religions definitely are not improving roleplay overall - i've seen this constant delete religion, bring religion back, kick all the members out, move them to other one and let them keep their piety.. and so on.Johnny Walac wrote:And it was Alteran that moved us. Therefor it was an OOC move. But see it how you like.
We tried to Roleplay as best we could. But it is very hard being moved from the "Evil" to the "Good" just like that.
Why were you moved from Tek to Law? Apparently you broke no rules (this would lead to jail, warning, ban, piety drop etc, not to forced religion hopping)
I haven't been around recently but I believe Tek was doing their job too well - disrupting people's lives. By moving the Murder Junkies needing their fix (if you don't mind me calling certain characters Murder Junkies) into Law there would be no disruption anymore (Despise plagued, Britain without vendors)...
Is this correct?
Re: Things that suck! Not so nice things!
imo, tekstone should do their job as well as they could, so if it was too well, even better, aslong as it didn't ruin newcomer's lives 24/7. If we had more playerbase tekstone could actually be doing this all over the world and leave britain alone for the noobs, to bad that we don't, so every activity takes place at brit.
I think it would have been better to tell them to attack/plague yew and trinsic instead of making them change religion. Makes no sense in terms of RP, and it sucks to put you out of the office because you were too good, and too good isn't what is wanted.
so yeah, this is not offtopic, it does suck
I think it would have been better to tell them to attack/plague yew and trinsic instead of making them change religion. Makes no sense in terms of RP, and it sucks to put you out of the office because you were too good, and too good isn't what is wanted.
so yeah, this is not offtopic, it does suck
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Things that suck! Not so nice things!
Glarundis wrote:imo, tekstone should do their job as well as they could, so if it was too well, even better, aslong as it didn't ruin newcomer's lives 24/7. If we had more playerbase tekstone could actually be doing this all over the world and leave britain alone for the noobs, to bad that we don't, so every activity takes place at brit.
I think it would have been better to tell them to attack/plague yew and trinsic instead of making them change religion. Makes no sense in terms of RP, and it sucks to put you out of the office because you were too good, and too good isn't what is wanted.
so yeah, this is not offtopic, it does suck
We were only allowed to attack Britain one time per week. But I guess some people didn't like it.
Re: Things that suck! Not so nice things!
What about Yew/Trinsic option?
Tbh I thought Law should attack Tekstone if they cause disturbs, but Tekstone's main target should be Nature no?
Something like
Tekstone opposes Nature.
Nature opposes Tekstone.
Law and Imperial oppose eachother, and of course defend themselves from any religion causing harm to their cities.
Tbh I thought Law should attack Tekstone if they cause disturbs, but Tekstone's main target should be Nature no?
Something like
Tekstone opposes Nature.
Nature opposes Tekstone.
Law and Imperial oppose eachother, and of course defend themselves from any religion causing harm to their cities.
- Maximilian Lhoth
- Posts: 2871
- Joined: Sat Nov 15, 2008 5:05 am
- Location: 378093000
- Contact:
Re: Things that suck! Not so nice things!
Are there any special rules related to Telboreans, too? :o
- Johnny Walac
- Posts: 4503
- Joined: Mon Nov 17, 2008 3:05 pm
- Location: Sweden
Re: Things that suck! Not so nice things!
Nopp. It's a guild made by players, ruled by players.Maximilian Lhoth wrote:Are there any special rules related to Telboreans, too?