Tyrion wrote:These are going to be religious based recommendations.
Probably the least important items that need to be looked at for sure, but something to look at eventually.
- Corrupting altar - When an enemy corrupts an altar its corrupted. . Big whoop. . There is no point in defending a temple even for RP reasons as the effects are easily removed with half or less than half the amount of piety that was used to corrupt it.
Religion tome balancing - Tomes should have equal amount of PVP / PVM rites and the advantage should be based on attack and counter attack in terms of power regarding piety and their situational use.
World micro-political balancing - 4 religions, 1 religion that has the responsibility for guarding 95% of them. In my opinion, Tekstone, Nature and Imperial should have dominion over more cities and carve this static world up into 4 (including Law) equal halves so that not ALL power is centralized around one religion with a PVP heavy tome.
Improved piety system - Has been talked about a lot. I'm in favor of talking about this more and removing the monitoring GM intervention (I use 'intervention' lightly here) factor on the side of staff; its an old system it is a useless system and it needs to change so that it is player driven and does not require so much man power on the side of administration.
World Balancing - Religions (while an important part of the world) should not be the be all end all authority IG. I like Melkors idea of creating a system where we have mayors. Religions should serve a community through its most devout followers. In other words, player initiated RP should be a dominating factor when clearly it is not.
Btw, pretty much all of these recommendations are things I would like to see IG. I realize that in regards to what you're looking for (something new to implement) that may not be the case but the playerbase, such as it is, really does not leave a lot of room for adding something new. Frequently, the history of this shard has always been to add something new to get people to come back and play, but it is a band-aid solution to a overall bigger issue. Older players come back and play for a little bit and then leave; the prevailing argument I hear for not staying is, "it doesn't feel the same, nothing new happens, same issues that were going on for the past 3 years, resistant to change staff etc." When Malas opened we had a surge of players come back but could not sustain them because of connectivity issues. Anyways, siege system is my recommendation; I just personally do not want to see us move along the same group think that has plagued this shard for far to long.