Blues, the bloody blues

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Geryn Farodae
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Re: Blues, the bloody blues

Post by Geryn Farodae »

Anyone participating in hostilities toward the Order of Law can be turned red if GM's determine to do so. If you want to help Imperial, that's fine, but just remember, because of the rules we made, there are consequences for people helping either side.
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Maximilian Lhoth
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Re: Blues, the bloody blues

Post by Maximilian Lhoth »

Law+TTB members will be turned "Malas red" individually if they approach guarded zones in Malas. Or kill 3 "Malas blues" outside the Imp guarded towns somewhere in the wilderness. Or help the attackers at MALAS.

This is how I suppose it to work. At least last time I took a portal I was still blue there. And for a reason; I have not broken laws of Malas. I fight in Felucca

I suppose I will not go "Malas red" if I stay out of action there. Because it is possible I will stop warring Imperial later and don't want to burn bridges behind me. Especially as Malas has no salvation system.

Haldric, for example, only turned "Malas red" after his first town attack, before that he was blue. Some of The Resistance guys stayed "Malas blue", because they never participated in attacks, only defense of Britannia.

Hum um, someone confirm this?
Ovinnik
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Re: Blues, the bloody blues

Post by Ovinnik »

Agen Kolar wrote:On Pangaea1 before it was so that only those guilds who are in war with Law can be turned red. If the player is without allegiance, he can't be turned red by GM's but it's an ingame issue to be solved between the players.
Players could be turned red for plaguing a town for example though.
Don't know if things have changed.
Geryn Farodae wrote:Anyone participating in hostilities toward the Order of Law can be turned red if GM's determine to do so. If you want to help Imperial, that's fine, but just remember, because of the rules we made, there are consequences for people helping either side.
Not only that, it was always possible to get red also if you're only helping robbers (red chars) with your blue char when they are performing criminal actions.


Ovinnik
Alteran

Re: Blues, the bloody blues

Post by Alteran »

Anyone participating in hostilities toward the Order of Law can be turned red if GM's determine to do so. If you want to help Imperial, that's fine, but just remember, because of the rules we made, there are consequences for people helping either side.
the same goes for malas.
Haldric, for example, only turned "Malas red" after his first town attack, before that he was blue. Some of The Resistance guys stayed "Malas blue", because they never participated in attacks, only defense of Britannia.

Hum um, someone confirm this?
Problem the gm have to catch you at malas/brittian to be able to turn you red, every member of law or imp i have seen on the different map has been turned red, also a tamer that thought it was not fair.
The 2 hp made this rules i am just trying to follow them .
It simple if you as law dont want to be turned red on malas dont go there, and the same goes for brittian map , in the rules it says =- All Imperial members are to be instantly turned red in Felucca, and all Order of Law members are to be instantly turned red in Malas .
That means in my book you have the tag as an alliance guild or any religion of those 2 they will be turned red.

On a side not Killing guards ,plaugh,killing vendors ,helping the enemies of law on brittain map will be turned red if i see or get ss of it.
The same goes for malas there is no different .
If you are doing this things you will not be allowed access into the city because of this.
It is in the rules all the way just read them guys.

Alteran
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