Vampire bone fix Q&A

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Mike
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Re: Vampire bone fix Q&A

Post by Mike »

Glarundis wrote:instead of ppl buying one vamp armor and going everywhere, they'll buy 4 armors, one for each element, or buy the ultra expensive new armor
The problem being that while it's tolerable to switch between snograz, silver and dfear in a dungeon based on the type of mob, changing an entire armor to get an optimal outcome, even if it's just between two suits, is too much of a pain in the ass.

I didn't mind the obvious places where one dungeon had a strong theme, like fire resist armor for old Destard.
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Maximilian Lhoth
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Re: Vampire bone fix Q&A

Post by Maximilian Lhoth »

Ivan wrote:2 all resists per part = 10 all resists... gonna switch to auros now on baba... which is sad considering it as wasting of material with that 29-30 ar aurobaba suit...

btw while you are at it, test and fix magic resist effect from royal and large humanoid... it doesnt seem to work at all...
First, for the GM's:
Fix humanoid by giving it 3 resists.
Fix royal by giving it 3 resists.

A suggestion for barbarians - cheap junk:
- Invul baba tunic, AR
- titan sleeves, fire
- titan legs, fire
- titan shoes, fire
- frenzied ostard gloves
- frenzied ostard hat
- frenzied ostard gorget
= OK ar, 24 fire, 21 energy

Substitute parts with olupius or hill giant to get 24 energy. Ringmail should be fine, if you choose the smallest parts. Hill giant works too.
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Mackean
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Re: Vampire bone fix Q&A

Post by Mackean »

Mike wrote:
Glarundis wrote:instead of ppl buying one vamp armor and going everywhere, they'll buy 4 armors, one for each element, or buy the ultra expensive new armor
The problem being that while it's tolerable to switch between snograz, silver and dfear in a dungeon based on the type of mob, changing an entire armor to get an optimal outcome, even if it's just between two suits, is too much of a pain in the ass.

I didn't mind the obvious places where one dungeon had a strong theme, like fire resist armor for old Destard.
i do that everytime i use my wand..... not talking about my penis here
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Re: Vampire bone fix Q&A

Post by Wille »

Maximilian Lhoth wrote: First, for the GM's:
Fix humanoid by giving it 3 resists.
Fix royal by giving it 3 resists.
A fact check is in order before asking such things. Both of the above are fine as they are.
Hear it not my lord, for it is a knell. That summons thee to heaven, or to hell.
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Maximilian Lhoth
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Re: Vampire bone fix Q&A

Post by Maximilian Lhoth »

Wille wrote:
Maximilian Lhoth wrote: First, for the GM's:
Fix humanoid by giving it 3 resists.
Fix royal by giving it 3 resists.
A fact check is in order before asking such things. Both of the above are fine as they are.
So, they are not bugged, as people say? I recall people testing them, finding them to be bugged back then. If you have fixed them already, it's a different story. Or then they just were bs'ing.
Last edited by Maximilian Lhoth on Wed Sep 07, 2011 11:40 am, edited 1 time in total.
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Maximilian Lhoth
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Re: Vampire bone fix Q&A

Post by Maximilian Lhoth »

Boris wrote:
Mackean wrote:1. do we have to find out what type of bones these are or are you going to tell us?
2. is there going to be a new mob that drops these bones?
3. would they give better ressist than the 20 you got from vamp bones?
4. i likes cookies, do you?
1. Hunt and see.
2. No.
3. The new bones are the new "auros" of bones.
4. Who doesen't?

- Boris
I disagree ;)
http://www.pangaea-world.dk/viewpage.php?page_id=17#part3 wrote:
Available Bones
Following is a list of the bones currently available on Pangaea.

Normal
Large humanoid
Daemon
Dragon
Enchanted
Orc
Rat
Troll
Spider
Gargoyle
Terathan
Ophidian
Vampire
Phoenix
Lizard
Hilda
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Re: Vampire bone fix Q&A

Post by Hilda »

As far as i remember, they dont give elemental resistance, they help resisting spells.
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Maximilian Lhoth
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Re: Vampire bone fix Q&A

Post by Maximilian Lhoth »

Hilda wrote:As far as i remember, they dont give elemental resistance, they help resisting spells.
Yeah, but back then people said royal etc. are bugged, not really giving it. Easy to test, though.
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Re: Vampire bone fix Q&A

Post by Wille »

I checked them yesterday. They are fine. I even added an animation so you can see when they're doing their majik. ;)
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Glarundis
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Re: Vampire bone fix Q&A

Post by Glarundis »

the fact that other bones are pubicly known is a valid point, but since this was just implemented, i'd keep it secret and put it in webshard/forum after enough ppl found about it.
but the webshard isn't even being used anyway..
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