If this come into action I really don't care how many items could be looted. Put me for 5 i guess then seems what everyone wants?Boris wrote:200k per cloth per month could work.
- Boris
Looting restriction by script
Moderator: Game Masters
Re: Looting restriction by script
Re: Looting restriction by script
I like this idea too.KaneThun wrote:What about vendor newbefie clothes for 200k for a month?
Only clothes that are really expensive worth it and will reduce the money in UO economy which is good for inflation
In this way atleast the ones using indys would be loosing something.
Re: Looting restriction by script
for 200k a month, each cloth, i'll insure 0 of my clothes
Re: Looting restriction by script
That would be your own choicefor 200k a month, each cloth, i'll insure 0 of my clothes
Re: Looting restriction by script
200k a month for each cloth.
let's say you have 5 indies, not that hard.
anatomy,tactics,mace,med,healing, for a full clothed priest.
1 million a month?where are you going to get 1 million a hunt?
That's 250k every week. More than a big hunt a week, only for your clothes
But hey, after that, I don't think you need more money to buy new stuff since you have it all, that is true. But sucks paying that much every month just for your clothes.
Don't think people will, month after month, be able to do that.
This is basically allowing clothes to be looted except for geeks who do nothing else but play uo
let's say you have 5 indies, not that hard.
anatomy,tactics,mace,med,healing, for a full clothed priest.
1 million a month?where are you going to get 1 million a hunt?
That's 250k every week. More than a big hunt a week, only for your clothes
But hey, after that, I don't think you need more money to buy new stuff since you have it all, that is true. But sucks paying that much every month just for your clothes.
Don't think people will, month after month, be able to do that.
This is basically allowing clothes to be looted except for geeks who do nothing else but play uo
Re: Looting restriction by script
This is why you only "insurance" a couple of cloths. Not all of them.
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Re: Looting restriction by script
Glarundis wrote:200k a month for each cloth.
let's say you have 5 indies, not that hard.
anatomy,tactics,mace,med,healing, for a full clothed priest.
1 million a month?where are you going to get 1 million a hunt?
That's 250k every week. More than a big hunt a week, only for your clothes
But hey, after that, I don't think you need more money to buy new stuff since you have it all, that is true. But sucks paying that much every month just for your clothes.
Don't think people will, month after month, be able to do that.
This is basically allowing clothes to be looted except for geeks who do nothing else but play uo
Glar you forgot, resist and tracking
Re: Looting restriction by script
Also see abuse of the mechanics of the system, similar to what you just stated but from a script perspective. Can a stable script be constructed to account for these variables? Personally i'm not for the idea to allow the script to handle this aspect of the game based on the limitations inherent in the core (POL) currently used on this shard.Palma wrote:I see abuses on this.
Robber 1
Robber 2
Robber 3
Each robber robs 100 items
Robbers give all items to robber 1
Robber 1 dies to law who came to rescue the robbed items
Law can only loot x items
Victim is unhappy, robbers had fun and gained the day.
Re: Looting restriction by script
the current looting rules are fine, religions should play a more active role in preventing theives from being on their land.
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Re: Looting restriction by script
Then why add them to the poll? Make a new poll without these options forcing people to choose the one they think would be the "second best"Boris wrote:Current rules is no option. Same thing for over 6.
- Boris