Legal guides (0-65%)

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Maximilian Lhoth
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Legal guides (0-65%)

Post by Maximilian Lhoth »

Post your variants of different 0-65 guides here. Legal guides only, that is 0-65. :)

HIDING
0-20 - vendortrain with the thief in Cove
20-40 - do it alone
40-50 - do it with 1 animal / person near you
50-60 - 2 animals/persons near you
60-65 - 3 animals/persons near you
If you get stuck, switch it 1 backwards for a while.
Uzriel Raven
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Re: Legal guides (0-65%)

Post by Uzriel Raven »

Maximilian Lhoth wrote:Post your variants of different 0-65 guides here. Legal guides only, that is 0-65. :)

HIDING
0-20 - vendortrain with the thief in Cove
20-40 - do it alone
40-50 - do it with 1 animal / person near you
50-60 - 2 animals/persons near you
60-65 - 3 animals/persons near you
If you get stuck, switch it 1 backwards for a while.
Completely correct, but I'd like to add that it's always possible to gain, even if you're alone. So it can't hurt to macro hiding while traveling. This goes for 20-100.
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Blide
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Re: Legal guides (0-65%)

Post by Blide »

Alchemy:
20-50 - Lesser of each potion
50-55 - Normal cures, few normal heals, some lesser poisons
55-60 - Normal heals, few normal cures
60-65 - Normal heals, few normal poisons
It's recommended that you start with 50% alchemy. The skill is hard to
gain and the explosions and poisonings make it even more annoying.

Anatomy:
20-40 - Yourself
40-45 - Healer
45-50 - Tinker Guildmaster
50-55 - Blacksmith Guildmaster
55-65 - Warrior Guildmaster

Animal Lore:
20-30 - Cow, llama
30-50 - Horse
50-60 - Shabooli warhorse, giant serpent
60-65 - Praetorian war ostard or any other ostard, frost wolf, could be gain even with shabooli warhorse

Animal Taming:
20-30 - Cow, sheep, chicken
30-45 - Horse, deer, wildboar
45-55 - Brown bear
55-60 - Great hart
60-65 - Ostards
You cannot use same animal to gain again by releasing and retaming it.
Also this list doesn't contain all the animals you could use to gain
skill, you will learn soon which will give you gain and which ones will not.

Archery:
20-23 - Bow
23-38 - Short Bow
38-53 - Crossbow
53-65 - Heavy Crossbow
If you shoot arrows to the training targets on training ground, you can
retrieve about half of them from the butte so you don't need to buy so
many new ones.

Arms Lore:
20-65 - Use the skill on anything, like a carrot or a dagger. The gain
doesn't depend on which items you use the skill on.

Blacksmithy:
20-25 - Ringmail gloves
25-30 - Ringmail coig
30-35 - Ringmail arms
35-40 - Ringmail legs
40-45 - Ringmail tunic
45-50 - Chainmai gloves
50-53 - Chain coif
53-57 - Chain leggings
57-65 - Chainmail tunic

Bowcraft/Fletching:
20-30 - Normal log and flute
30-40 - Normal log and tamborine
40-50 - Try tamborine with ribbon with walnut log
50-65 - Try lute with normal log

Camping:
20-65 - Keep using kindlings in war mode. You can train it like that to 65.

Carpentry:
20-40 - Stools
40-50 - Small crates
50-60 - Large Crates
60-65 - Oaken Thrones

Cartography:
20 - 40 - Detailed
40 - 65 - Regional

Cooking:
20-65 - Cook the amount of fish steaks at once which has the skill
requirement closest to your skill

Detect Hidden:
20-65 - Do it with a friend training hiding. The person must be hiding
around your detecting target. If you have 30% detect hidden, use someone
with 40 hiding. If you always find him, try with someone with higher
hiding, and if you can never find him do it with someone that has lower
hiding.

Discordance (Leadership/entincement):
20-35 - Sheep
35-41 - Great hart
41-62 - Black bear
62-65 - Cave bear

Evaluating Intelligence:
20-35 - Yourself
35-50 - Bless yourself
50-60 - Banker
60-65 - Carpenter Guildmaster

Fencing:
20-30 - Dagger
30-40 - Pitchfork
40-50 - War fork
50-60 - Short spear
60-65 - Kryss

Fishing:
20-65 - Just keep fishing with a fishing rod anywhere where there's fish
around

Forensic Evaluation:
20-65 - Just kill some animal or use it on a friend's corpse, chop it
with your dagger and macro Forensic Evaluation on it.

Healing:
20-60 - Just keep healing your wounds. The more wounded you are, the
harder it's to heal.
60-65 - You can use lesser poison on yourself and after that cure yourself.

Herding:
20-33 - Rabbit
33-45 - Cat
45-65 - Goat

Inscription:
20-30 - 2nd circle scrolls
30-40 - 3rd circle scrolls
40-50 - 4th circle scrolls
50-60 - 5th circle scrolls
60-65 - 6th circle scrolls

Item Identification:
20-65 - Use the skill on anything, like a carrot or a dagger. The gain
doesn't depend on which items you use the skill on. Just like with arms
lore.

Lockpicking:
20-30 - Unknown
30-40 - Try those chests in Yew forest
40-50 - Maybe try those chests on first level of Covetous and Despise
50-65 - Unknown
Just keep lockpicking chests you see, they have different difficulty
depending on their location.

Lumberjacking:
20-50 - Normal logs
50-62 - Walnut
62-65 - Oak, apple, pear, peach

Mace Fighting:
20-23 - Pickaxe
23-28 - Club
28-33 - Hammer pick
33-38 - Mace
38-43 - Gnarled staff
43-50 - Sledge Hammer
50-58 - Black Staff
58-63 - Quarterstaff
63-65 - War hammer

Magery:
20-30 - 1st Circle (Magic Arrow)
30-40 - 2nd Circle
40-50 - 3rd Circle (Poison)
50-60 - 4th Circle (Lightning)
60-65 - 5th Circle (Paralyze)

Meditation:
20-40 - The altar at Britain.
40-65 - Keep meditating when training magery. If you have a religious
character, see below.
For religious characters you should use restoration or effulegence from
40 to 50, ennervation from 50 to 60 and encumberance from 60 to 65.

Mining:
20-30 - Normal ores. Dull copper, copper, bronze
30-40 - Clay is the fastest.
40-50 - Some sand to begin, then verite, syntian, iron, and aughlite to
begin
50-65 - Aughlite, verite, syntian, radlius, spiritstone, some dclaw and
shadow. Also mine Azurite.

Musicianship:
20-30 - Fertility
25-30 - Lightheadedness
30-35 - Shielding
35-40 - Transportation
40-45 - Bane
45-50 - Sound of damage
50-55 - True seeing
55-60 - Boosting
60-65 - Recovery
Some songs are easier to play with a certain instrument. Wood types also
affect the success rate, and therefore gain rate.

Parrying:
20-23 - Wooden shield
23-38 - Buckler
38-53 - Bronze shield
53-65 - Metal shield

Peacemaking:
20-65 - Go to some place with harmless monsters such as headless ones,
arm yourself with a weak weapon to not kill them and repeat peacemaking
in peace mode.
This skill is very fast to gain. Use it in a place with lots of monsters
who aren't really dangerous.

Poisoning:
20-40 - Lesser poison potion
40-65 - Poison potion
This is a very hard skill to train.

Provocation:
20-30 - Dog, sheep
30-40 - Wildboar, cow, brown horse
40-50 - Black horse, black bear
50-60 - Forest ostard, desert ostard
60-65 - Corpser

Remove Trap:
20-30 - Unknown
30-40 - Try those chests in Yew forest
40-50 - Maybe try those chests on first level of Covetous and Despise
50-65 - Unknown
Just keep removing traps from chests you see, they have different
difficulty depending on their location. This skill's training is similar
to lockpicking.

Resisting Spells:
20-50 - Bone Mage
50-60 - Bone warlock
60-65 - Lich

Snooping:
20-65 - Buy snooping gloves, and keep snooping in a friend's backpack.
If you are caught snooping, you are grey for some time, so be careful.

Spirit Speak:
20-65 - Keep using the spirit speak skill
Best way to do this is by res-killing with someone training healing.

Stealing:
20-65 - Not many people will tell you about this one. Try and try again.
I give you one hint, the weight of the item.

Stealth:
20-65 - Doesn't matter who or what you do it around, you just have to do
it over and over.
You might as well do it near many people however, you probably need to
gain hiding as well.

Swordsmanship:
20-25 - Cleaver
25-35 - Axe or hatchet
35-43 - Bone harvester
43-48 - Cutlass
48-53 - Katana
53-58 - Scimitar or executioner's axe
58-63 - Longsword
63-65 - Broad sword or double axe

Tactics:
20-65 - Just keep being hit by as many attackers as you can, but don't die.

Tailoring:
20-25 - Bandana
25-32 - Skullcap
32-40 - Floppy hat
40-50 - Jester hat
50-60 - Wizard hat
60-65 - Fancy shirt

Taste Identification:
20-50 - Greater dexterity potion
50-65 - Deadly poison potion

Tinkering:
30-35 - Clay vases
35-50 - Glass bottles, goblets, large vases
50-60 - Lockpicks
60-65 - Pen and ink, scrolls

Tracking:
20-65 - Just keep using the tracking skill. To make your life easier
just make a macro that tracks and closes all gumps. Or do it somewhere
where no one's around

Veterinary:
20-42 - Cow
42-65 - Llama
You could try using weak weapons to hit the animal, but not kill it or
damage it so much that you can't heal it.

Wrestling:
20-65 - Just keep hitting something or someone unarmed.
Grolik Lognar
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Re: Legal guides (0-65%)

Post by Grolik Lognar »

you can add despise to lockpicking 50 - 65, im on despise lvl 3 and still gaining at 62-63
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Neku
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Re: Legal guides (0-65%)

Post by Neku »

sticky this thread, theres always someone asking for this stuff every couple of months :twisted:
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Maximilian Lhoth
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Re: Legal guides (0-65%)

Post by Maximilian Lhoth »

I would suggest instead:

ANIMAL LORE:
20-30 - Rabbit
30-40 - Wildboar
40-50 - Deer
50-60 - Dark brown horse
60-65 - White horse
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Johnny Walac
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Re: Legal guides (0-65%)

Post by Johnny Walac »

You all forgot the most important one.

Begging

0-20 Train infront of a mirror
20-45 Beg at Britain Inn
45-65 Beg at Britain Bank.

But for Lockpicking. You can easily use the Despise levels 20-65
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Vaux27
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Re: Legal guides (0-65%)

Post by Vaux27 »

5 star thread.
632-140-419
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jalabar
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Re: Legal guides (0-65%)

Post by jalabar »

Interesting... got my archery to 55.0 with a crossbow. Have fired over 1000 shots with a heavy crossbow and a regular crossbow since then, and have not gained even 0.1.
Character - Damelion Cormier: bowyer, woodsman, and citizen of Skara Brae.
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jalabar
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Re: Legal guides (0-65%)

Post by jalabar »

Perhaps there is a 55 limit on skilling up with archery buttes?
Character - Damelion Cormier: bowyer, woodsman, and citizen of Skara Brae.
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