Robbing isn't broken

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Monad
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Re: Robbing isn't broken

Post by Monad »

heryan wrote:right monad.. impossible argue with someone that has the "power" and just see whatever he wants to see...

PvP is part of RP? riiight... perhaps you could explain that better? or you just said it to look cool in the eyes of the staff?
I'm not trying to argue with you. I'm just trying to make you understand no-one is forcing you to play here. Some weeks ago you got angry at us that we have 5 minutes macrocheck here, we made a vote on the forums where every player could vote and it was voted by players, not by us to keep it as it is.

PVP vote I'm not going to even make because I know for a fact that majority wants PVP aspect in their gameplay here. That's why they're playing on Pangaea because it has always been part of the shard.

Think it like this, there's two car shops next to each other, other shop sell Toyotas, other shop Fords. What you're doing is like voluntarily going to a Toyota car shop telling the managers why the hell aren't you selling Ford because you want Ford! Not Toyota. "Well, go to the Ford shop then, duh." ;)
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Ugjer
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Re: Robbing isn't broken

Post by Ugjer »

I really don't understand how people can not see PvP as a part of RP. RP isn't just talking like your character would, it's also acting like your character would. And we're playing in a world where fighting with swords and magic is a major thing. So for a lot of characters fighting is a part of who/what they are. An evil warlock isn't really evil if he only gets to talk about how much death and destruction he will bring, he does actually have to bring is at some point. Actions speak louder than words right?

It's only a problem if people PvP out of character.
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Darian Darkmind
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Re: Robbing isn't broken

Post by Darian Darkmind »

heryan wrote:PvP is part of RP? riiight... perhaps you could explain that better? or you just said it to look cool in the eyes of the staff?
If I wanna play a murderer, it's a role I picked. What kind of murderer would I be if I couldn't actually kill anyone. You think it would be more kick-ass sweet if I roleplayed a murder? I've seen it in some shards. Let me demonsterate

You: *Stabs Dick from behind, killing him*
You: *Takes Dick's awesome weapon*
Dick: *Dick turns around*
Dick: "Uh, may I help you?"
You: "(You're dead, you're supposed to give me your weapon now. I page GM now)"
Dick: "Why were you poking at my back?"

It won't work on a REAL roleplay shard, how do you suggest it would work here? You can try it yourself, do that to someone and see what happens...

So, like said, PvP is and will always be a part of RP for those who decide to take such a role. Otherwise there wouldn't be Tekstone, there would be no looting, there wouldn't even be an option to attack another player.

P.S. Heyran, you sound familiar. I think you used to be in Tekstone, correct? Then you should understand.
Aileth
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Re: Robbing isn't broken

Post by Aileth »

Monad wrote:What rules defend robbers?
It's not that rules defend robbers, it's just SOME robbers (and also victims) scrutinise rules to the unthinkable.
There are several things that can be done in these cases, but in any of the situations, something has to be done. By not taking action over some situations where one of the involved parties wins over a grey area situation, we are telling them they can proceed the same way next time.
I don't know how GMs sort it but you can easily spot recurring situations by having some notes in their forums, regarding certain situations that, by interpreting the rules, can lead to abuse.

A few suggestions:
- each GM shouldn't take care of all complaints that show up daily, and repetitive abuse situations should involve at least another GM.
- adding to the PVP section a clear sentence saying "Victims are encouraged to engage roleplay with red characters" and "If you choose to run with or without roleplay, they have the right to kill you". Many people go in panic mode when a red character appears and choose either option A: they don't speak; option B: they run.
- adding to the looting section if killing steeds is legal or not (you can always argue that it was to check for loot, it makes pets go to the sky, broken obsidians (either partially or even destroyed) and grief because that player only had that one steed/cannot prove the steed got broken forever.
- the asshole rule should have severe punishments so as not to encourage this kind of behaviour.

Gms try to have as little involvement in gameplay as possible and hope players will take matters on their own hands either through RP or hunting players down etc, but sometimes an action from GMs is needed to limit where the okay stops and the bullshit starts.
It's not punishment enough to change someone's gameplay. The aim is to make it such a pain in the ass that people have no choice but to join KoT. (...) Pain is temporary, gear is forever.
Taking Monad's example: I don't go to Toyota to have the salesman point a gun to my head for me to buy a Ford, I find a way not to go meet that salesman and buy the Toyota I wanted.
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Ugjer
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Re: Robbing isn't broken

Post by Ugjer »

Darian Darkmind wrote:
heryan wrote:PvP is part of RP? riiight... perhaps you could explain that better? or you just said it to look cool in the eyes of the staff?
If I wanna play a murderer, it's a role I picked. What kind of murderer would I be if I couldn't actually kill anyone. You think it would be more kick-ass sweet if I roleplayed a murder? I've seen it in some shards. Let me demonsterate

You: *Stabs Dick from behind, killing him*
You: *Takes Dick's awesome weapon*
Dick: *Dick turns around*
Dick: "Uh, may I help you?"
You: "(You're dead, you're supposed to give me your weapon now. I page GM now)"
Dick: "Why were you poking at my back?"

It won't work on a REAL roleplay shard, how do you suggest it would work here? You can try it yourself, do that to someone and see what happens...

So, like said, PvP is and will always be a part of RP for those who decide to take such a role. Otherwise there wouldn't be Tekstone, there would be no looting, there wouldn't even be an option to attack another player.

P.S. Heyran, you sound familiar. I think you used to be in Tekstone, correct? Then you should understand.
That doesn't sound like REAL roleplay at all if you ask me. :P
dwight
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Re: Robbing isn't broken

Post by dwight »

Point 1. Tekstone are not robbers, they aren't around 24/7 looking for targets like robbers are, in fact rpwise they should keep most of the time in the "shadows", plan something and then come outside to screw everything.

Point 2. Thanks Monad to show me that there are lots of shards out there, I wonder if you say the same thing to those PKers around? There is also alot of Russian PK shards too, why dont you encourage them to go there too?


anyway this discussion wont lead anywhere
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Monad
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Re: Robbing isn't broken

Post by Monad »

heryan wrote:Point 2. Thanks Monad to show me that there are lots of shards out there, I wonder if you say the same thing to those PKers around? There is also alot of Russian PK shards too, why dont you encourage them to go there too?
I still don't understand why your tone is like we, the staff would have done something wrong or would favor PK'ers - because Pangaea allows PVP? Of course we point the direction elsewhere for anyone who breaks the shard rules constantly or complains that their needs doesn't meet our rules. Simple as that, doesn't matter which side of the fence you're on.
dwight
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Re: Robbing isn't broken

Post by dwight »

and as for PvP be part of RP, yeah afterall it is correct:
Wiki wrote: A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.
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Darian Darkmind
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Re: Robbing isn't broken

Post by Darian Darkmind »

You had to check wikipedia to make that conclusion? I thought it had been explained to you throughout a few times already.

But like wikipedia says, you pick a role, you do your actions according to your character's role and you suffer the consequences, them being either a success of a failure. In other words, you can always kill a robber too and he must admit his loss. You don't see a robber whining on these forums for an illegal kill or how lame your RP was. No, he took the role and he knows the possible consequences.

Three+ years ago when robbers got imprisoned or Wronged for months, they never whined - at least 95% of the case. They didn't like it, but they knew the risk when they took the role. And they had others characters to play meanwhile. For most of us the robber character is our third, if not fourth of fifth character so it's the least important and thus doesn't piss them off.

When you start to play on a shard where RP is encouraged - although not forced - and where PvP is allowed, you too agree to the risk that you might, some day end up dead and looted. The same way we 'evil' characters agree to the risks it is to play a red character.
Kent Strider

Re: Robbing isn't broken

Post by Kent Strider »

PvP IS a part of roleplay, if you don't understand that then go to Excelsior, lots of PvM only there.
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