UOAM Glitch

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Daren Priesten
Posts: 1247
Joined: Sat Mar 28, 2009 5:24 pm

UOAM Glitch

Post by Daren Priesten »

I reinstalled ML to see if I could get 3d to run better (fail, still glitchy) but now I can't calibrate. These are the steps I took:

.where - coordinates
CTRL G- input coordinates write down the lat/long
Calibrate - put in lat long coordinates

Fail error.... This surprisingly has happened to others and still doesn't work. I made sure the map was detecting the right client, any help is appreciated.

Thanks.
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Zaradon
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Re: UOAM Glitch

Post by Zaradon »

1. Open journal and .where in the game and lock your journal to see the coordinates.
2. R-click on the map > "Map" > "Show Cursor Coordinates" (Has to be ckecked)
3. R-click on the map > "Go to location" > ENTER COORDINATES FROM GAME JOURNAL (after filling the coordinates required, hit enter and if the map locates your position its all fine, if not - you have to change spot)
4. Highlight the map, so you can choose "UO" > "Calibration".
5. Calibration Gump appears "I am in .... (Fellucca in most cases)"

Fill the next coordinates from your topleft map coordinates, you need to figure how to type em in there.
W - west
S - south
E - east
N - north

Done? hit ok.


EDIT; Well i guess we found out that Vista has another buggy thing of not tracking the player on map, you need to;
Properties -> service pack 2 compatibilty
Then -> run as adminstrator
Last edited by Zaradon on Fri Dec 23, 2011 9:00 pm, edited 1 time in total.
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Daren Priesten
Posts: 1247
Joined: Sat Mar 28, 2009 5:24 pm

Re: UOAM Glitch

Post by Daren Priesten »

Fixed!

All you need to do is right click properties on original auto map (NOT SHORTCUT) and go to Windows XP compatibility.. Then go to "Run as administrator" Type in coordinates and wala!


If you have Vista, this worked for me.
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