Darion al'Ferran wrote:Bring DOOM back, oh wait what?!
Rofl i was actually about to make poll on this one anytime soon ;>
Moderator: Game Masters
Darion al'Ferran wrote:Bring DOOM back, oh wait what?!
Its not that I have problems with traps, its that your definetly overdoing the annoying aspect and caring very little about providing players fun factor:) If dungeons become too uhhh "gotten sikilmis" to even bother people will start robing or merchant macroing. Hows that any good for ze shardMonad wrote: It's like when you were kid you wanted everyday to be a candyday, but parents said no for your own sake, not because they wanted to be assholes. Same thing with dungeons, it would seem like lot of fun if dungeons were filled only with monsters which drop nice loot, but it wouldn't be healthy for the shard. Someone needs to think the bigger picture and that's why we are staff and do not so nice things sometimes for your own sake.
We see many different players and groups hunting in Destard almost everyday. It's just one or two individuals who keep complaining how shitty it is.Andoriel wrote:Its not that I have problems with traps, its that your definetly overdoing the annoying aspect and caring very little about providing players fun factor:) If dungeons become too uhhh "gotten sikilmis" to even bother people will start robing or merchant macroing. Hows that any good for ze shardMonad wrote: It's like when you were kid you wanted everyday to be a candyday, but parents said no for your own sake, not because they wanted to be assholes. Same thing with dungeons, it would seem like lot of fun if dungeons were filled only with monsters which drop nice loot, but it wouldn't be healthy for the shard. Someone needs to think the bigger picture and that's why we are staff and do not so nice things sometimes for your own sake.
Read my post on 2 dungeon flaws I spoted then we'll speak again if you desire. Destard one is actualy very fixable. All you have to do is: in order to get to level 3 you need to click on a swich which will spawn drakes and greys in level 1. and the swich should only be usable every uhh 3-4 hours or whatever the regular spawn rate is. Door stays open untill that time is up
The cloud dungeon one is just does not make sence in anyway. Either remove those ophidians or just get rid of the door. I can deal with 5 lich lords/bloodlich same time but 40 ophidian is a no go
Making it rarer by nerfing monsters and loot is NOT the right way to go. It will just make hunting less fun, painful, frustrating - people won't do it and stop playing. You're desperately trying to keep things in control by making it worse every day.Boris wrote:It's quite clear that we're limiting the loot on purpose. For example there's only two monsters in the world, that drop auros. It's a planned thing. Ofcourse, if you want more high-end mobs in the world, we can do that, but then we need to change/downgrade the loot.
Two years ago everyone had auro sets, indy suits and 50 piety. The same thing applies today aswell, but it's much rarer. One year from now, hopefully even more.
- Boris
Because there had just been itemwipe. You must have very bad memory if you dont remember all the complain before the itemwipe about how everyone has everything and there's no point hunting anymore.Darian Darkmind wrote: I just wonder why wasn't there a problem before Alteran took over?
We had everything, thousands of each ores, elite d'skull sets etc. and still we hunted actively before the itemwipe. As did many else. It wasn't because of the items we hunted, but because it was fun. Also, all the ores and items still sold for a lot of gold - more than they do now. I'm not saying hunting is completely unenjoyable at the moment as long as you hunt with your good friends, but it sure was a lot more fun back then. Not to mention the fact that every now and then you bumped into a giant king, a silver fiend, an emerald or glacial dragon which were insanely hard to kill, so hard that after few hours even we sometimes fell to desperation and gave up. However, even if it took 3-4 hours and multiple deaths to kill one monster the reward afterwards was worth the whole dungeon - not to mention the feeling you had to defeat something so hard. This is why I'd like to see the champions spawns implemented asap.Monad wrote:Because there had just been itemwipe. You must have very bad memory if you dont remember all the complain before the itemwipe about how everyone has everything and there's no point hunting anymore.Darian Darkmind wrote: I just wonder why wasn't there a problem before Alteran took over?