New Virtuetitles & Optional reset

If you want to know the community’s opinion about a topic, make a poll here.

Moderator: Game Masters

Would you like to be able to reset your own virtue, in order to gain access to new virtuetitles?

Yes, I'd reset to get new titles
35
58%
Yes, I wouldn't reset but others could
17
28%
No, I wouldn't want it possible
8
13%
 
Total votes: 60

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Zaradon
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Re: New Virtuetitles & Optional reset

Post by Zaradon »

Wille is my life saviour.


Oh and, you could actually check the "Virtue title and Legendary/Ancient" part aswell.

Since there were some people who didnt have virtue and their title followed as "and Legendary XXX"


If its not fixed by now, ofcourse.
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Wolfie
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Re: New Virtuetitles & Optional reset

Post by Wolfie »

Virtue reset? ;O this means i can keep my archer positive yay! +1
KaneThun
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Re: New Virtuetitles & Optional reset

Post by KaneThun »

I would actually like to reset the virtue of all players. Lets start from scratch.

- Boris
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Glarundis
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Re: New Virtuetitles & Optional reset

Post by Glarundis »

i would reset the virtue.
but if this is going to happen, PLEASE, fix it so that

-it is not incredibly easier to get negative virtue compared to positive virtue.
-you don't have these stupid things happening like, you are noble, you hunt gazillions of shit, you died 3 or 4 times, you're back to famed. wtf?
-adjust virtue so that hunting harder monsters gives you more virtue than killing 5 skeletons. instead of the last level at 30000, the levels should be a lot further apart from each other, because you would also get massive ammounts of virtue from the harder monsters, like 50 and 100 and stuff like that. it's stupid to get 1 virtue from a skeleton and 1 virtue from an ogre lord and stuff, not to mention, 2 or 3 with things that are definately harder than 3 skeletons :D and so on and so on. like this, you would need to kill billions of skeletons to actually get higher virtue, which would be impossible. i don't even know the virtue each monster gives, because it seems the majority gives a tiny ammount, except for the plagues and giant slimes :D
Wille
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Re: New Virtuetitles & Optional reset

Post by Wille »

Along with today's change, apart from the first few titles, negative and positive virtue are as hard to gain.

Death penalty was also made more reasonable.
Hear it not my lord, for it is a knell. That summons thee to heaven, or to hell.
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Wolfie
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Re: New Virtuetitles & Optional reset

Post by Wolfie »

Wille wrote:Along with today's change, apart from the first few titles, negative and positive virtue are as hard to gain.

Death penalty was also made more reasonable.
I don't think the problem that they were as hard to gain. Its just certain classes have to many things that give them negative virtue, I am going to use archer as an example.

So we have to use poison to poison are arrows, -virtue. Then we shoot the arrow more -virtue. Then we kill the thing +virtue, but less then you get from shooting the arrows in almost all cases.
Wille
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Re: New Virtuetitles & Optional reset

Post by Wille »

Don't use poison arrows. Problem solved.
Hear it not my lord, for it is a knell. That summons thee to heaven, or to hell.
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Mike
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Re: New Virtuetitles & Optional reset

Post by Mike »

Archer is pretty much a negative vitue class, just roll with it.
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Tyrion
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Re: New Virtuetitles & Optional reset

Post by Tyrion »

How does this affect the base class rule in regards to robbing / pvp?
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Glarundis
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Re: New Virtuetitles & Optional reset

Post by Glarundis »

Wille wrote:Don't use poison arrows. Problem solved.
without poisoned arrows or poisoned weapons who would still choose archer instead of ranger (for the archery) or assassin (for the spear)?

can't ask that from archers eh

i am aware that some of the changes fixed something now, but isn't it still unbalanced in terms of killing monsters and the virtue you get from them?
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