that was my point back then.
if the levels become hard to reach, and requiring a lot more virtue, and giving tiny ammount to orcs but a lot lot lot more to giants and stuff, that would only be the way to advance at the later levels. unless you wanted to hunt like 100 times more skeletons than you have to now. mathematically, you could reach the end with skeletons, but it impossible in practice
New Virtuetitles & Optional reset
Moderator: Game Masters
Re: New Virtuetitles & Optional reset
The sources of virtue have not been redirected so that they would always take you towards a worse title, however you can only gain some of the earlier titles with those. At some point death, poison potions, healing, etc will stop increasing your virtue as the deeds become too petty for it. All of this I mentioned in my announcement for yesterday's updates.Athan01 wrote:As much as I like being glorious (and having 1bill virtue at one point, its down to about 5million just now after reskilling) - yes these definately need reset.
But remove so many things giving negative virtue, not just 'dont use poisoned arrows'
Ofcourse archers are going to be back to high negative in a while if they hunt, killing a giant will lose far more virtue to poisoning it than it will from killing the actual giant.
Also virtue for dieing needs a timer put in, that if youve died within 30 mintues of your last death you won't lose virtue = fix for reskilling.
It took 12hours of reskilling to get my last spiritspeak gain, id be back to dread in notime
When you die - Positive virtue characters lose virtue, Negative virtue characters gain virtue so that when both sides of the line die, they will be nerfed to a shitter title.. if you get what i mean.
Hear it not my lord, for it is a knell. That summons thee to heaven, or to hell.
Re: New Virtuetitles & Optional reset
I'd like to be able to keep mine but other people could use the deeds if they wanted. One day my title will be rare cause I'm an oldie perhapsAileth wrote:I've never gone to big titles, so i don't find it necessary for myself. However I would like to have it available for other players.
Re: New Virtuetitles & Optional reset
The best ideas I picked on the way reading forward are:
Make virtue gains work more for people who deserve them.
I dont think it is glorious to kill 50,000 orcs.
and this is just and example of the ideaology im suggesting.
Firstly. i would change the virtue titles to reguire more virtue so it would give some more cap to design the rewards.
Example 10,000 for third, 20k to fourht 40k to next etc.
then arrange monsters reward by dificulty.
orcs being 3-5 with alot other lesser monsters.
biggers to be 10-15 etc.
and ending to dragon with 45 to 50.
New and cool titles would rule and Im all the way for it.
What i would also suggest is to remove negative gains from actions.
just simply change it to negative from options and everything normally was positive would be negative.
Make virtue gains work more for people who deserve them.
I dont think it is glorious to kill 50,000 orcs.
and this is just and example of the ideaology im suggesting.
Firstly. i would change the virtue titles to reguire more virtue so it would give some more cap to design the rewards.
Example 10,000 for third, 20k to fourht 40k to next etc.
then arrange monsters reward by dificulty.
orcs being 3-5 with alot other lesser monsters.
biggers to be 10-15 etc.
and ending to dragon with 45 to 50.
New and cool titles would rule and Im all the way for it.
What i would also suggest is to remove negative gains from actions.
just simply change it to negative from options and everything normally was positive would be negative.
Re: New Virtuetitles & Optional reset
I'd like to hear reasoning, if any, from those who voted no on this.
Hear it not my lord, for it is a knell. That summons thee to heaven, or to hell.
Re: New Virtuetitles & Optional reset
the difference needs to be bigger. a lot bigger. and titles being so hard to achieve that people will have no option but to hunt those harder monsters to get higher virtue levels. otherwise it will still be possible to achieve the best level while hunting orcs. the difference needs to be massive, like, 1 for orc and 200 for dragon. this would force people to leave the orcs. killing a dragon seems more glorious than killing 200 orcs (normal orcs) unless it was 200 semi hard orcs at the same time.Havoc wrote: orcs being 3-5 with alot other lesser monsters.
biggers to be 10-15 etc.
and ending to dragon with 45 to 50.
wille, is a system possible where you get virtue multipliers when you kill many monsters in a short ammount of time? like, killing 200 orcs is nothing, but killing 200 orcs in a row is an achievement! not sure if it's possible, but since it is possible to change mage's power according to how much they hunt, it means there's a way to record how regularly people are getting virtue
Re: New Virtuetitles & Optional reset
Might be kool if ya could claim differend titles based upon what you kill..
for undead, orcs, dragons and so on..
for undead, orcs, dragons and so on..
- Johnny Walac
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- Location: Sweden
Re: New Virtuetitles & Optional reset
If I kill over 9000 baseclass chars I want a unique title.
Re: New Virtuetitles & Optional reset
My main fighter is Archer also, so the virtue disussion is meh...negative is easily boring. If there is new titles I would like to see something over take Dread. It's never been that cool of a title IMO, and not on the level of the positive titles.
Other than that it's a yes, but I much rather see some rites worked on than this stuff.
Other than that it's a yes, but I much rather see some rites worked on than this stuff.
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Re: New Virtuetitles & Optional reset
I didn't read the whole topic, but was there mentioned any virtue hopping?
For instance Bob is a fully trained barbarian but he hasn't spent any time hunting. So when Bob is ready to hunt he loans some armors from his rich cousin and goes straight to dragon hunting.
Meanwhile Jon is a baseclass newbie who isn't trained at all but spends most of his time hunting in despise. So Jon has his virtue capped due to low-end mobs, let's say there are like 3 titles for low end mobs, and he has the 3rd title which requires 10,000 virtue.
Now Bob has been slaying dragons all day and has earned 10000 virtue.
Does Bob acquire a low-end mob title stage 3 or he'll go straight to high-end mob titles, which have their own stages?
Because hopping titles makes sence, doesn't it? In my example Bob and Jon ain't equal, yet by their title I would asume that they are.
It would be even more interesting if there were some titles which you have to earn via having an X amount of virtue + solo some high end mobs or PK Elya.
This way not everyone can acquire the highest titles available.
For instance Bob is a fully trained barbarian but he hasn't spent any time hunting. So when Bob is ready to hunt he loans some armors from his rich cousin and goes straight to dragon hunting.
Meanwhile Jon is a baseclass newbie who isn't trained at all but spends most of his time hunting in despise. So Jon has his virtue capped due to low-end mobs, let's say there are like 3 titles for low end mobs, and he has the 3rd title which requires 10,000 virtue.
Now Bob has been slaying dragons all day and has earned 10000 virtue.
Does Bob acquire a low-end mob title stage 3 or he'll go straight to high-end mob titles, which have their own stages?
Because hopping titles makes sence, doesn't it? In my example Bob and Jon ain't equal, yet by their title I would asume that they are.
It would be even more interesting if there were some titles which you have to earn via having an X amount of virtue + solo some high end mobs or PK Elya.
This way not everyone can acquire the highest titles available.