Some classes are just that way. Treasure hunters don't have access to high end chests without help, meaning you can suck some money from escorting them.Darian Darkmind wrote: As an idea it's alright, however lockpickers already make millions faster than any other fighter class. Give them the ability to be the only ones finding these magic items and voila, millionaires just turned to billionaires.
The main problem i see with these items being so common is even a new player will reject the lesser magic types and go for forti and invul sets. After that, unless they need the elemental resistance, they won't buy anything off tailors/smiths. Here is where robberies come help the economy by taking these items.
It's not a definitive fix, but it's a start or let's put it as a slowdown to economy crashing.
I'm guessing high end players are getting bored of current dungeons/challenges, I'd just like to point out that not everyone has explored everything.Darian Darkmind wrote: Mark my words, do this and the prices stay the same (Because there's still the same amount of crafted goods around), or in fact start to decrease(Because more goods are being crafted), but PvP increases even further and will be the only thing left worth doing.