NPC's fizzling a spell

For general discussion concerning Pangaea

Moderator: Game Masters

Post Reply
User avatar
Boris
Admin
Posts: 6972
Joined: Tue Apr 27, 2010 6:55 pm
Contact:

NPC's fizzling a spell

Post by Boris »

Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
Has anyone noticed a difference after this update?

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
User avatar
Zaradon
Posts: 4757
Joined: Fri Dec 09, 2011 5:57 pm
Location: Estonia
Contact:

Re: NPC's fizzling a spell

Post by Zaradon »

Boris wrote:
Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
Has anyone noticed a difference after this update?

- Boris

Icefiend's casting some mindblowing chainlightning. And, uhm - dont really understand what the 'fix' stands for.

Does he mean, disrupt a spell vs meelee dmg from npc or..?
User avatar
Boris
Admin
Posts: 6972
Joined: Tue Apr 27, 2010 6:55 pm
Contact:

Re: NPC's fizzling a spell

Post by Boris »

Zaradon wrote:Does he mean, disrupt a spell vs meelee dmg from npc or..?
Vice versa. Player disturbing the casting of a NPC.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
User avatar
Zaradon
Posts: 4757
Joined: Fri Dec 09, 2011 5:57 pm
Location: Estonia
Contact:

Re: NPC's fizzling a spell

Post by Zaradon »

Dunno, havent noticed any real differences except that its harder to disrupt the casting. Since the mobs cast the spells so erraticly fast. Also due to the missrate its rather irrelevant to even disrupt any spellcaster.
User avatar
Vaux27
Posts: 3629
Joined: Mon Feb 14, 2011 5:54 am

Re: NPC's fizzling a spell

Post by Vaux27 »

So basically it takes more damage to disrupt a spell? Not really following this or have tested it.
632-140-419
User avatar
Wolfie
Posts: 874
Joined: Thu Sep 16, 2010 8:13 pm

Re: NPC's fizzling a spell

Post by Wolfie »

Boris wrote:
Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
Has anyone noticed a difference after this update?

- Boris
I think I have noticed a difference ;) Less damage needed now right? or am I just nuts :)
User avatar
Glarundis
Posts: 5741
Joined: Wed Nov 19, 2008 2:26 pm
Contact:

Re: NPC's fizzling a spell

Post by Glarundis »

tbh i think it requires less damage now, oh well, better for us in pvm :P
Wille
Developer
Posts: 781
Joined: Mon Mar 02, 2009 3:00 pm
Location: Finland
Contact:

Re: NPC's fizzling a spell

Post by Wille »

This is dependant on the NPC. High end npc's like fiends and lota should not fail spells as easily.
Hear it not my lord, for it is a knell. That summons thee to heaven, or to hell.
User avatar
Wolfie
Posts: 874
Joined: Thu Sep 16, 2010 8:13 pm

Re: NPC's fizzling a spell

Post by Wolfie »

Wille wrote:This is dependant on the NPC. High end npc's like fiends and lota should not fail spells as easily.
Haha! yep, totally noticed it with giants, Actually kinda... like... hard now :O Make PvM harder! yay!
User avatar
Zaradon
Posts: 4757
Joined: Fri Dec 09, 2011 5:57 pm
Location: Estonia
Contact:

Re: NPC's fizzling a spell

Post by Zaradon »

Wolfie wrote:
Wille wrote:This is dependant on the NPC. High end npc's like fiends and lota should not fail spells as easily.
Haha! yep, totally noticed it with giants, Actually kinda... like... hard now :O Make PvM harder! yay!
Yeah, now that they nerfed SS gains, Medi gains, Hitrate, Mauls, this and that. Boosting Rangers/Knights/Mages.
Tweaking AI for casters to make em able to hunt with spells instead of poke/summons.

And where's the increase to hitrate from clothes? -_-
Cant see any difference while wearing clothes or not, are they just to "look cool" nowadays? :>
Post Reply