Has anyone noticed a difference after this update?Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
- Boris
Moderator: Game Masters
Has anyone noticed a difference after this update?Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
Boris wrote:Has anyone noticed a difference after this update?Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
- Boris
Vice versa. Player disturbing the casting of a NPC.Zaradon wrote:Does he mean, disrupt a spell vs meelee dmg from npc or..?
I think I have noticed a difference Less damage needed now right? or am I just nutsBoris wrote:Has anyone noticed a difference after this update?Wille wrote:- Fixed a severe bug in the calculation of npc damage handling before fizzling a spell.
- Boris
Haha! yep, totally noticed it with giants, Actually kinda... like... hard now :O Make PvM harder! yay!Wille wrote:This is dependant on the NPC. High end npc's like fiends and lota should not fail spells as easily.
Yeah, now that they nerfed SS gains, Medi gains, Hitrate, Mauls, this and that. Boosting Rangers/Knights/Mages.Wolfie wrote:Haha! yep, totally noticed it with giants, Actually kinda... like... hard now :O Make PvM harder! yay!Wille wrote:This is dependant on the NPC. High end npc's like fiends and lota should not fail spells as easily.