NPC's fizzling a spell

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Jyrgen
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Re: NPC's fizzling a spell

Post by Jyrgen »

Boris wrote:If you boost elemental dmg, it affects both PvM and PvP. That's no option. Not to mention there already is additional "opposing elemental damage", wich doesn't apply to Voids - but you get the point.

What comes to Deceit and killing the Void, it's easier just to take away the blocking wall - if it seems to be significally harder to kill.

- Boris
I think the loot should be boosted also, considering it has the potential of killing whole group within seconds. But other than that, I guess removing the wall would alleviate the problem a bit.

PS. Any chance druid snowstorm could be something like void's? :P
Last edited by Jyrgen on Sun Mar 11, 2012 9:21 pm, edited 1 time in total.
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Boris
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Re: NPC's fizzling a spell

Post by Boris »

I do and give solutions, I can help with. When scripting is needed, it falls on Wille and that takes time.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Darian Darkmind
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Re: NPC's fizzling a spell

Post by Darian Darkmind »

If I'm not completely mistaken the snowstorm hits both floors nowadays, no? Therefore removing the wall won't help as it will hit you even if you're standing on the balcony. Although I do remember it not always doing that...

Also, removing the walls won't help because in the cases it won't hit the upper floor, you still have to run through the stairs and if you make it to the stairs, it doesn't matter if the wall is there or not - you're already safe. The wall is there to prevent abuse and to remove it, people will abuse it when things go down to shit.

I'd rather remove the wall leading to the void. So that you have a way to run back and even escape in case things get nasty, or you can lure the Void out to a smore spacious room. It will make it a bit easier but not too much - as luring it is annoying.

Also, obviously needs a loot boost, big time. When things went down to shit it already killed your whole team with a snowstorm. Only way to beat it was to keep interupting it. Now that interupting is made that much harder, the snowstorm will kill your team even more often.

Either that, or remove the "paralyze" effect from the snow storm.
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Boris
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Re: NPC's fizzling a spell

Post by Boris »

What I mean with the blocking wall is the bossroom itself. Removing the levers.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Zaradon
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Re: NPC's fizzling a spell

Post by Zaradon »

Boris wrote:What I mean with the blocking wall is the bossroom itself. Removing the levers.

Works fine, my personal incident was that - the lever opening the door to the levers has a permament poison trap. Now that i cracked the lever and went towards the lever i died. They managed to get back to the void but i was still a ghost at the lever and couldn't cross the wall, nor could they get back to me.

Explain the logic?

The leverl/wall removal would be fine, but i dont understand why has the balcony been tweaked with walls surrounding to not get there. It just wasn't casting when people were up there and was running back and forth. Players were unable to cast from the balcony aswell. It was a safe enough spot for the players in the range of the Void, but no side was able to do a thing to eachother.

My idea is;

- Remove the walls restricting to go to the balcony (maybe add a wall ON the balcony so players wont abuse anything)
- Make a fence-like locked door to the entrance at the levers, so ghosts can go trough the wall. (maybe a lever aswell, porting backwards from the voids room?)


It would still be a challenge, but a possible one. So we can use tactics, even if we all die we have a chance to get back there without abusing somekind of game mechanic or depending on them.

Thanks
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Boris
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Re: NPC's fizzling a spell

Post by Boris »

The reason for the balcony block was simply the abusing of LOS. Instead of marking players each visit, it's easier just to block access and block the problem.

Levers can be removed.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Darian Darkmind
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Re: NPC's fizzling a spell

Post by Darian Darkmind »

Yeah, remove the levers and the wall blocking the entrance and thus make the void lureable outside.

This however, doesn't change the fact that the monster is now A LOT more powerful and thus it's loot should be increased accordingly. It used to be harder than Balron and now it's a lot harder than Balron so it's loot should be twice as big.
Corvus Albus
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Re: NPC's fizzling a spell

Post by Corvus Albus »

I have an opinion about dungeons overall. The structure of a dungeon should be based on the number of players with some extra properties based on the class differenties.
For instance if you design a dungeon for 5 people it should be possible to clear it with the group you entered it with. Ofcourse there are no restriction and you can always try with a group of 3 (first levels) but the main goal would be to balance three main criterias:
* time
* loot
* fun

If you'll enter a dungeon meant for 5 people with 3 you'll waste a lot more time thus lowering the income per hour, also wouldn't be that fun. When in a dungeon designed for 3 persons they will clear it with approx 1-2h yet couldn't get a reward as high as you would get from a dungeon designed for five persons.
Since it isn't very often when you can gather a group of 5-6 people for a decent hunt the loot should be more motivating aswell. The main goal still is to get people together online to have some fun, nowadays some dungeons are a bit out of balance if you consider time consumption and profit per person. Ofcourse with good luck (which you don't find easily nowadays either) you can raise the profit per person but still it's restricted by chance.

Today I would say Deceit was the best dungeon, we entered with a group of 4 and managed to clear it and got a decent reward for the 2-3h we spent there. Now we spend more time and need more people just because of the higher spell fizzle and don't even mention the void.
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Simmo
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Re: NPC's fizzling a spell

Post by Simmo »

Cant say anything more about wanderer of void. About the snowstorm, exodus curse all in 1. And how it spamms it. Im pretty sure 2-3 GMs saw how it died. Most important how many hours it took. + the crap loot
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Glarundis
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Re: NPC's fizzling a spell

Post by Glarundis »

i think there's an issue with the balance of dungeons regarding the time + players it takes vs loot.
overall better dungeons give more money, but do they give more money per person per hour?
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