This is the first round / draft and if there's something OP or not good enough, we can make more changes. I'll try to explain the current changes as good as I can, without giving numbers.
Orange: No changes, good as they are.
Green: Changes, boosted.
- 100% Halberd
95% Crescent blade
92% Paladin sword
90% Viking sword
85% Bardiche
82% Bladed staff
65% Broadsword
60% Longsword
The swords were really wrong. Before this update longsword was the best sword from every aspect. It did the most damage, it was the fastest and it required the least skill. I boosted broad, viking and paladin sword to match or top the longsword. Also minor speed changes have been made to 1-handed swords, but they're barely noticable IG. Besides the 1-handed swords, bladed staves and crescent blades took a clear boost.
- 100% Maul
97% Scythe
92% Scepter
85% War mace
75% War axe
65% War hammer
Mauls don't really need a boost, so they took fine-tuning and the reason behind it was because I wanted to create more difference/gap between scepters and mauls. The difference/gap is identical between war maces and war axes. War axes took a clear boost, but war maces will do more damage and due high ingot requirements, they have much more durability. For now scythes are left untouched.
- 100% Lance
95% Double bladed staff
85% Pike
75% Spear
I see spears fine as they are and there was a clear problem with pikes. Pikes require more skill, they're slower than spears and before this update, they did identical damage (these two had the same exact damage modifiers). Now pikes were boosted in damage, creating a difference. Double bladed staves were boosted aswell and Lances took a boost to match its speed/skill requirements.
Do try out the changes, the basic idea of these changes is the create more variety in both PvP and PvM - and feedback is always welcomed.
- Boris
Leather armor is best for sneaking, because it's literally made from hide.