Am I the only one who sees an issue here? If I understood this right the rule only applies to two blue guilds. However, if blue guilds fight against each other without 'war' they will turn to red guilds and then the rule no longer applies.Monad wrote:Updated rules:
If a religion/guild declare war, on another religion/guild, on thier alter/guildstone, and the religion declared war opun, doesent accept. Then the party not accepting the war, may not carry out acts of war, on the declaring party. If this isn’t uphold one warning will be given, If the acts of war doesn’t stop after this warning, then the war will be declared on both sides. This rule doesn't apply to red factions because murderers can be universally attacked for the sole reason being red. If however there are constant attacks toward the red guild/religion, GM can initiate a war on his own discretion but it cannot be requested by players
Example.
Guild A and B are both blue guilds. Guild A declares a war against guild B. Guild B doesn't accept it. Guild A kills members of guild B. Guild B, knowing the rules, doesn't retaliate. Guild A continues to kill them. Guild A is turned red after multiple kills. Guild B and everyone else is now free to kill guild A without a war because they are now red.
This really, truly, makes no sense.
[Edit] Sorry if there's a topic about this already, but I haven't paid much attention to the forums lately, mostly only read the announcements.