Players, rules and behavior

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Darian Darkmind
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Re: Players, rules and behavior

Post by Darian Darkmind »

Masano wrote:Another funny event was when Tekstone 'captured' that etworm(?) guy and got so pissed off because we didnt rush to try to retrieve him. I thought Id fuel to the fire by coming up with my own RP that Law believed that Tekstone had turned the priest against us and that he should be excommunicated. I just about had time to make some popcorn and return to my PC, get comfy and await the show on icq. If I remember correctly, Quintoz was the first to indulge himself.

Let people do what they want. If someone wants to talk for 10 minutes or try to kill you after a quick one liner thats their prerogative. Imo niether is better than the other.
Let me re-phrase that. In other words, you rather said screw that than went to "save" him because saving him had required you to use your verbal skills rather than PvP. I can see why you weren't interested in such RP and instead just tried to ruin the whole RP opportunity.

You came up with your own RP saying he was converted? You think your fellow brother was so easily corrupted and was ready to abandom him rather than save him? I mean sure... I can't be mad about such a terrible idea. I mean that might be your RP, but sir, your RP as a just and honorable Law priest seem to be lacking. If anything you should have been excommunicated for lacking any faith or willingess to help your fellow brother. Of course you're free to RP the way you want... but imho people telling you over ICQ how much you suck was pretty much direct outcome of your "awesome and funny RP" - which you obviously did only to piss us off. You are a griefer and have always been. The fact you are nowadays blue rather than red only changes the target of your grief, but not your attitude. (And you were even prepared to screw Etwororm over simply because he went along with our RP)
Masano
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Re: Players, rules and behavior

Post by Masano »

I came up with it to piss you off, and the fact its working still even months later is absolute magic. Nothing ever happened with it IG and I went along to the 'rescue' like everyone else.

edit: The only reason you heard about my amazing idea was because someone from OoL UOAM told you. Probably Etwororm, thus proving my theory anyway! :>
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Darian Darkmind
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Re: Players, rules and behavior

Post by Darian Darkmind »

I wasn't even there so it doesn't really matter to me. I only heard of it later on. What annoys me "months later" - always had - is people like you (And there's quite a many) who instead of contributing to the RP at all, rather focus on ruining it. If two groups are trying to do some other RP beside PvP and you don't feel like it, then please don't log in at all. There's nothing wrong with interfering and doing something different and not intended to see how the other side reacts and adapts as long as it further spices up the RP, but if all you want to do is to ruin it for both groups and especially the players behind the characters, you should stay off.

You even openly admitting it just prooves my point.

[Edit] You don't go ahead and purposely ruin GM made quests/events either, because that might get you in trouble. If you don't want to join the RP event, you pass it. You should use the same judgement when facing players. Just because the rules allow you to ruin player made RP moments/events/quests with a one-liner doesn't mean you should. Again, nothing wrong with Law interfering to an event where a known murderer is, but instead of turning it to a PvP-fest they should play accordingly and arrest the murderer for justice, and most importantly remember that the murderer is there for his free will to join the RP event - and as such if the murderer plays his cards right, Law should allow him a chance to escape. Or similarily if there is a wedding and Tekstone plagues it, it will be cured and the wedding will be allowed to continue. We don't intend to stop it, ruin it, kill and loot everyone... we just wanted to make a small "misfortune" for the wedded couple to overcome and see how the quests react.
Last edited by Darian Darkmind on Tue Jul 17, 2012 6:17 pm, edited 1 time in total.
Masano
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Re: Players, rules and behavior

Post by Masano »

Ok you win.
dwight
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Re: Players, rules and behavior

Post by dwight »

Momath wrote:I'm not intended to start a flaming topic, so I would appreciate everyone respects everyone's opinion.
Please guys let's put old stuff behind, and focus on correct aprouches to the game for the present/future.

Talking only for me, I'll continue trying to do some RP and different aprouches, no matter if enemies, allies or neutral. Now it all depends on the respect/trust we should start gain to eachothers, even if enemies IG.
Aileth
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Re: Players, rules and behavior

Post by Aileth »

The only reason I stopped trying to organise RP events was due to the fact that it somehow always had to end up in PvP, or someone came with the griefing thought in mind to screw the event up.

As long as these efforts that come from players are respected by other players, I say this is enough to get us improving from the current state of things.
Ares

Re: Players, rules and behavior

Post by Ares »

Masano wrote:Ok you win.
Calm down ladies.. You're both equally pretty
Athan01
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Re: Players, rules and behavior

Post by Athan01 »

Ares wrote: Calm down ladies.. You're both equally pretty

Couldn't agree more bro, all I see on the forums is moan moan moan and bitch bitch bitch. My preciousss itamz! be prepared for every situation you have only yourself to blame if you die.
Didnt bother reading the whole topic just ares last post and the first page.

Man up folks?
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Mike
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Re: Players, rules and behavior

Post by Mike »

Monad wrote:
Mike wrote:I could forsee this becoming a problem. We have a situation where the Staff wants A from the players but the rules they made demand B. Though it's all theoretical at this point since we haven't gotten started yet.
Explain?
On the one hand you make the rules really simple and straightforward - basically all it takes is oneline pvp.

But on the other hand you want players to do much more with their RP:
Monad wrote:
Masano wrote:The actual rules dont really reflect that statement. All you need to attack someone is one word, "Halt". You dont even have to say that if you are someone's reinforcements. Can we stop pretending this is some HCRP shard with PvP allowed and accept that PvP is one of the most important aspects of the shard, probably even more than PvM.

All you have to do is read the forums and its easy to see the majority of topics are related specifically to PvP. You dont see many people complaining about some class or group being OP in PvM- because people generally dont give a shit. You could make natures silence last for 5 minutes and most people wouldnt bat an eyelid but if you added 15 damage to Veritas Boris would probably be hunted down and brutally murdered IRL.
So if the minimum requirements to engage PvP are less strict it means that you shouldn't care shit about rest of your character feats or character building? It doesn't. It means that you should also have responsibility to should take into account your character RP and general RP aswell in situations when it's fitting, and not just be attacking peeps with the minimum requirements and claim it's all RP you ever need.

That kind of attitude really makes me sick sometimes.
No offense intended, but this is like one of those relationship talks. There are ten ways to interpret what your partners says and they are all wrong.
"last i knew it was illegal to hate someone" Richard Mota
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Kerbal
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Re: Players, rules and behavior

Post by Kerbal »

The fact is some of us are competetive assholes and some are dirty emotional hippes that do not play to win but for great experiences. This can't really be solved in any way.

I've said this once before but I guess it doesn't hurt to repeat myself. For me roleplaying would be more fulfilling if both parties would be involved in creating their story. I'm not saying random encounters would be banned but the bigger plot could be hammered out together. The way Pang is set there is always someone taking the shaft. So for this to work egos must shrink. All tits aside this could help bring the community closer together. This isn't really an answer for robber vs victim but an idea amongst others.
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