Thief is more than a fine class because of diversity. I know it from my personal experience having one as a player. One of my favorite characters I ever had.
aldath c'om wrote:Only if thievs wouldnt need to wear snooping gloves.
Actually i would like to see that when you double click gloves in backpack you would dress them and give target who to snoop instead of message "you need to be wearing these"
Be creative. I used to dress like a monk with my thief. As gloves I had elite snooping gloves -Monk Knuckles- and other gear was like -Monk Leggings-, -Monk Headgear- etc which were normal elite studdeds. No-one ever suspected me to be a thief – if I didn't get caught. But that's what brings the adrenaline and excitement into it. Sometimes it feels like the ideas what you guys propose would eliminate all the risks what playing a character requires. Risks are part of the game and should be there, don't be pussies. If you fail, get up and try again.
Thieves only 'suck' because there are no guides on how to play the character. Being the only class that can look into other peoples bags and take things, they are not as simple as a hack n slash type of play style like your priest or knight or baba.
If there were guides on how to use this class, don't you think everyone of you would actually own one and be stood next to macro'ers dry looting them whilst they didn't know?
Only issue I really have, from playing one myself in the past (never actually got close to GM stealing), is stealing gains itself. Yes they should be slow, and yes they should be hard to get and no they shouldn't be macro'able. But from the guides I had used to gain stealing (which were many different ones) there is no actual way to gain on a 'garunteed' level.
By that I mean, with anatomy you no matter how long it takes, you know and everyone knows what 90-100 area is. Resist - the more magic damage it does, the better chance of gaining. Fighting skills - use this weapon at X%.
Stealing on the other hand, I've always found to gain randomly on any item. You could pick up the heaviest thing or lightest thing and to me that never mattered, just mattered on doing it repetably every time.
Now, if anyone would like me to make a detailed training guide, just to class ofc, then provide me with snooping gloves and I'll go at it again and again until I found out if there is a method thats fastest or confirm what I already know and stated.
Plus thieves aren't just what the title says, they're bloody good PvPers and PvMers. A well trained theif could stand their ground against pretty much anyone but a 50 piety priest and even though the priest would come out on top, but not without a hard time.
yes, thieves are great for pvm, poisoning, gm picking and all.
i was just talking about the stealing part of thieves. i think that would be the main reason to make a thief.
for everything else you could have thunters just as well.
same healing, same poisoning, same tracking, same lockpicking..
yeah you'd lose bit hiding and stealth and no stealing, but you'd get cartography. the strictly pvm part i think would be the same