Boris wrote:
Playing a bard is a good comparsion. You can waste 100+ gheals in one hunt. Yet, they have 0 healing, bones and a slower regeneration.
yeah, it's nice to waste a big portion of your hunted money just for more gheals
every 2 times or less that we get hit, here comes a gheal (or retreat)
anyways, if you ask me, i wouldn't want gm tracking for warriors. yes, it can work as a help, but i think gm tracking should be restricted to as few classes as possible. i already find it stupid that thieves have 100 tracking.
apart from monk and tamer, there should be only 3 fighters with gm tracking: assassin, ranger and thunter. and that's already a lot. i mean, detect hidden is still almost useless and what do we want now, that almost all players can tracking high hiding?..
about the 3 tick thing, i gotta agree with simmo. things happen so fast in pvp that i think it won't make a difference. yes, mathematically speaking, it will always make a difference, and there can be cases where you get hit and end up with 1 or 2hp and you'll thank the regen rate for that, but i wonder how often that happens. 0.01% of all pvp?
"yay!my char got boosted, it's now 0.01% better". it doesn't help. IF we're not considering regen potions, camping and stuff. also, for pvm, it can be useful as in not having to gain int through bandages because if you rarely get hit, you can afford to let your healing go up again..you'll use bandages only when it's really necessary, casters and stuff, but then again, 65 healing is so sucky that it will fail in those situations anyway