With 10 piety ya prolly get like 1 guard alsoQuintoz wrote:Jorgen we put over 300p into thoose stones and had to redo every 20-30m while guards can be casted with 10p so that's not a good comparison.
![Razz :P](./images/smilies/icon_razz.gif)
Moderator: Game Masters
With 10 piety ya prolly get like 1 guard alsoQuintoz wrote:Jorgen we put over 300p into thoose stones and had to redo every 20-30m while guards can be casted with 10p so that's not a good comparison.
I was surprised it took you so long. Only reason we managed to keep the town against your multiple attemps was because you didn't play as a team, you broke formation and you failed. Your mistake was our only hope for victory. Even in the end it was more or less chaos on your side, but because of the guards we lost. We killed plenty of you multiple times and I thought we'd force you to retreat, but our kills served no purpose because 1) we were unable to loot you because of veritas and guards and 2) you were able to resurrect your fallen members because of guards and veritas. We killed more of you, many even multiple times than you killed us in the last battle, but still we lost. This is because when one of us died, we had no way to protect his corpse and we were all forced to retreat... where as for you, out of the 3 guys I killed in the last battle I only managed to loot one weapon before I was swarmed with guards. Then they were all resurrected and continued fighting whereas our fallen were clean-looted and thus forced to go back to temple/house and re-gear.Jyrgen wrote:It did take effort to even get to the stone tho... Imho, if the battle is already going on at the siege stone, you've failed the takeover sooner or later anyway.Johnny Walac wrote:Taking over a city is hard for everyone at the moment.
Spawning guards -directly- on the siege stone just makes it impossible.
Again, you only prove how unexperienced you are in PvP. You make it sound like it's something everyone can do in a blink of an eye. When the battle is going on it's not as easy to dispell those guards as you might think with your invulnerable powers. You forget it takes time to cast it, the spell fails and it's hard to target all the guards at the same time. Not only that there's people running after you with blessed weapons, there's veritas all around and guards in every corner. When it comes to PvP you really should start to listen to those players who are the most experienced at it. We tried the siege system even though we knew we will lose if only our enemy plays as a team. I said the problems that will occur before anyone tried the system, but you insisted that we should try it out first instead of "whining". Like I said above I was surprised it took them that long to break the siege. For a moment there I thought we can actually win, but that was only because it seemed like our enemies failed to pull themself together time after time again and through their mistakes gave us free kills.Boris wrote:Guards can be dispelled with 0 piety. It sure is fun to compare.
- Boris
Pfft. I'm pretty sure the The Finnish Ceaser - Vilmon Petterson got his eyes on the mighty town Trinsic. Nature will expand.Boris wrote: Every religion can siege, but as mentioned before - it's clear Law/Imperial have the edge, because the system is built around them.
- Boris
that would be so awesome.Palma wrote:I say, make it so no one can cast rituals (besides paralyze, fortuno, intervention and transport) in the sieged city. Defenders or attackers. This is a system meant to be fun, so let it have some good old fashioned hand to hand combat, and more use for casters
Thank you for understanding. This is what I've been saying the whole time. Nice to see you have the guts to admit it, normally Law and Nature do all the same old excuses and arguments trying to justify that veritas and guards won't do a difference. We know it does so I'm glad at least one of our enemy willing to admit it.Palma wrote:If I been reading correctly, it takes 5 chants to end the siege right? If so, there's no way anyone can do anything if we run to the stone with guards and spam veritas. We might get some losses to keens but, doesn't matter, siege ends.
This is just an opinion, from the last time experience
I say, make it so no one can cast rituals (besides paralyze, fortuno, intervention and transport) in the sieged city. Defenders or attackers. This is a system meant to be fun, so let it have some good old fashioned hand to hand combat, and more use for casters
Again, playerbase is what it is. We could get one or two more casters, but like I said, Law and Nature can get one or two more priests as well. Not to mention even if we had few more casters, there's no way of telling if they could cast anything because they have to keep running for their lives. Theorycrafting is fun, but sadly it's far from reality. So let's focus on what is right now instead of what could be some day.Boris wrote:Considering that there has been a total of 1 siege wich was excecuted with 1 caster, there's barely any experience.
When was the last time Tek even attacked any city other than Yew/Brit before the Skara siege? Probably before you had the keening change even.If our previous unofficial "sieges" has fell to veritas and guards spam, then again in what universe of common logic would a real siege system that is even harder to pull off not fall for the same problem? How many times do you want us to "try" it before you believe I am right?