Jyrgen wrote:If our previous unofficial "sieges" has fell to veritas and guards spam, then again in what universe of common logic would a real siege system that is even harder to pull off not fall for the same problem? How many times do you want us to "try" it before you believe I am right?
When was the last time Tek even attacked any city other than Yew/Brit before the Skara siege? Probably before you had the keening change even.
We cleared Britain not long ago. Zarek tried to defend it with Douglas (I think), but it was of course hard for being just the two. Anyway, soon Nature arrived and we had to flee.
Yep, before that if not counting Yew or Wind (Which you can rush in and kill us), it's been before the keening boost. Even when keening is now awesome in our hands, it won't change or stop you from rushing. In fact, if you rush in a formation and and cast veritas half a second after we've all targeted one of you, we might kill one of you, but then we die.
This is how the battle would go if we were Law: If I had lead your group to break the siege, it had ended after the first try - as long as everyone did as told. First we hold formation and rush right in the middle of Tekstone. Tekstone will target one of us with keening, probably either you(Elya) or Zarek. It takes them a moment to react so if we all rush right in and start casting veritas the moment they start keening, you or Zarek die, but so will they. If they or some of them for some reason manage to flee, no worries, we can resurrect you or Zarek while one guy is casting guards and others are casting veritas. Once resurrected we advance forward and repeat the same thing again and again until we are by the siege stone. If I were leading your fight I'd make very clear that we do not break the turtle formation, we'd stick right by each other, we don't rush after our enemies because we don't have to kill any of them, we just have to get to the stone and prevent them from killing us. By doing so we force Tekstone to come forward, take risks and attack us or they lose the stone. And quite frankly if they attack us, they die.
Boris wrote:I understand that you don't have much experience in PvP or sieging, but perhaps time will help and you'll learn a trick or two.
Oh please. I understand your point of saying it should be harder for Tekstone because we aren't a kingdom (Although, according to the history, Dennac has had kings and kingdoms before). The way it is now it's more like impossible for us unless we time it during nights. I know Imperial can do it, but currently they aren't doing it. We WANT to do it, we want to change the world, we want to spice and heat things up and break the stasis, but currently you don't allow it. So please, if you're master of PvP and sieging, or at least consider knowing better than me, tell me what we should do differently. What was our mistake? There was more of us than them, we keened as a team on single targets and killed A LOT of them all the time - although they got resurrected without losing anything. What is it that we should make differently other than getting more players. Of course if we get three times as many players we could hold our ground better especially if they break formation... but even that is only before our enemies increase in numbers as well. Of course this is what you want as it would increase activity and total online count on the shard, but in order for us to really focus and aim for getting more activity, you should give us a larger bone rather than forcing us to waste our time on fool's errant.
You're completely right that we could take over a town if we triple our numbers (as long as our enemies don't increase in numbers). However, even if we triple our numbers it still won't remove the problem: It's still not very fair or balanced if it takes 4 of us for every one of them. Not to mention, if Law pulled a perfect turtle tactic with 10 players, it doesn't matter even if they faced 50 of us, 10 of them with perfect veritas spam is enough to keep all 50 of us at bay.
What comes to PvP and Tekstone as a whole; everyone says we've done fine for 10 years, but people forget that our enemies have learned to play the game as well. Fighting against Law or Nature now isn't the same as it was 5 years ago even when back then we had a lousier tome and they had even a stronger one. Take Elya for example, he is a great PvPer and a true master of Law tome. I've seen him single handely take down 4 of us, multiple times. It's funny that even if there's priests on the battlefield, Elya is often our maintarget. It's the kind of stuff that never happened before, at least not in this kind of scale. Of course Methril, Zeronia, Elya and few others were great players even back in the days, but the truth is we almost never killed them, because it was too hard... we always killed the weaker ones, the ones that broke formation and made mistakes. Nowadays, because of the low number of players and most of us being "veterans" their team doesn't have many "newbies" like that anymore, at least not enough to break their team. We've done fine for a long time because our enemies make mistakes, rush after us headlessly and break formation, but I can clearly say with my years of experience it is a lot harder now than it was ever before - even when our tome is boosted and theirs is nerfed - and this is only because of the simple truth that they know what they are doing now, they have years of experience as well.
I just don't understand your logic. You make a nice system, something that we've wanted and needed since the beginning. However, when we as players WANT to test and try it, you make it so that we can't. You make it so that only TWO religions can use the system. I guess my main problem with this is that I believe it should be expanded to all religions and, in fact, to all players so that even a guild can take over a town - or at least try! Maybe then our activity would start to increase... who knows ;)