Can we please take a look at some of the carpentry difficulty rates? There are quite a few things that seem to be WAY too difficult at 110 skill points. Nearly all the table pieces are incredibly difficult to make, fence pieces are hard to make (and require lots of time as wood must be made into boards first), I was even noticing I was failing quite a bit on regular wooden boxes.
Boris has said that it is so that there is still for heightened players to gain on, but do they really need like 15 different options? And given that they'll be working with 100 skill, the number of fails at 110 is a bit ridiculous. See images below, with trying to make solidtable pieces out of regular wood.
What are other crafts like? Success rate of 4/30. Plus, I'll also add that solidtable pieces take like 50 wood each.
Carpentry
Moderator: Game Masters
Re: Carpentry
I'd see new items/features for heightened merchants instead of rendering the failrate on high-end stuff.
Pangnam style, ftw.
Pangnam style, ftw.
Re: Carpentry
Carps are making too much money anyway. They deserve it!
Last edited by Simmo on Thu Oct 18, 2012 4:14 pm, edited 1 time in total.
Re: Carpentry
Simmo wrote:Carps are make too much money anyway. They deserve it!
I too think so!
Re: Carpentry
New items are great, but it still doesn't make up for ridiculous fail rate on so many old items (especially ones that people typically order 10+ of)
Re: Carpentry
guys. stop whinining. Have you ever thought how easy it is to get logs afterall ?
And besides get more than 110 and problem solved
And besides get more than 110 and problem solved
Re: Carpentry
They can be looked into... but if the fail rate's a no-go, can't you just ask more gold due to horrible success rate? Charge by material used?
- Boris
- Boris
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Re: Carpentry
Dont you need an Indy tunic of carpentry for making carpentry items, not cartography
Re: Carpentry
That would help a lot too :DDKrondorZuula wrote:Dont you need an Indy tunic of carpentry for making carpentry items, not cartography