Cruxis Bane wrote:Issue with a timer delay on fails is people will troll and just siege a quick town to stop others from sieging any more towns with it being a global thing.
exactly
that's why i think failed sieges shouldn't give a delay for those who break the siege. those who break the siege should be able to siege right after
otherwise one religion could just clear guards, siege and not even care about it..they would use it to make sure their enemy wouldn't be able to siege in x hours/days because of that
it could also work like johnny said, but if that'd be the case, then those who failed the siege could still siege after that and go on a failed sieging spree. right? we don't want that.
if you win siege, global cooldown for everybody and every town.
if you fail siege, cooldown for the religion that failed the siege, on every town