Sieging isn't as hard as the altar raids (guard-wise) at the moment, if you consider the following:Boris wrote:As mentioned, it's a tryout. Nothing's written in stone.
I don't have problems with guards being kickass, but for me the main consern is making sieging too hard.
- Boris
Right now, the owner of the city gets notified only when the attackers are ALREADY at the townstone and cleared most of town's guards etc. This means that the owners of the city can't really just recall to the townstone and spam guards. They can only make some safe place they can fall back to, but due to the long casting time, they can't really use the guards to get to townstone.
Now, if we talk about attacking altars, the defending party gets notified the moment emmys get attacked, thus they have (plenty of) time to just recall to altar and spam guards. Now there's emissaries AND shitloads unsummonable guards at the altar. Which makes it hell a lot harder for the attackers, if not impossible. I wouldn't even want to know how hard attacking Imperial altar at the moment is. The only viable tactics is to kill the emissaries and everything AS FAST AS POSSIBLE, and if the oppononents show up before you've done that, you'll just have to flee.