How about we all forget the whole religion and the faction aspects when considering the bonus. Instead think of the towns as INDIVIDUAL towns. Create own background RP story (Minoc a mining town etc) for each town and give all towns their own unique bonus (Minoc for smiths). This way it doesn't matter which religion or which faction is in control, the town has a bonus and it's the same bonus to both Lord British/Law and Lord Blackthorne/Imperial. If Imperial sieges a Law town that has a nice bonus, then that bonus changes hand to Imperial.Monad wrote:If a citizen is putting on the scale the benefits and disadvantages of joining British or Blackthorn kingdom, what he will think are the benefits what the town perks and faction perks makes possible for the character directly and personally. If Blackthorn faction give extra for the merchants automatically, of course there needs to be some carrot in British towns aswell which benefit the character directly. So an answer to your question is if either should give unique extra, both should give unique extra.
I guess I need to be repeating this for a while, which is understandable but don't think the towns as Law or Imperial towns, they will be Blackthorn and British towns and with this system they will have very little to none to do with the religions directly itself.
But then again I'm not sure if I'm in favor or a static perk what the factions give, but more like same option available for both of them, but the mayor is the one who chooses which perk to choose.
In fact I'd make it so that if Minoc has a smith bonus, then whichever faction is in control receives that smith bonus to ALL their towns. The RP reason is simple, by having Minoc and it's tall and plentiful mountais, it is able to support your faction with more resources. This gives yet another reason to siege and conquer towns and expand your kingdom as more towns you have, the "stronger" each town grows.
The holy towns don't have their own unique bonus at all, only the bonus given by the other towns.
This way Religions and Factions will fight against each other more actively because they want as many towns as possible to gain the best bonuses to all their citizens.