Mayor/citizenship/faction system draft v0.9.2

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Masano
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Masano »

Monad wrote: Can I ask what are the reasons why you wouldn't want to be a citizen of the town you have house in? I'm not saying you should but we're trying to make this a benefical system instead non-benefical, so I'd like to hear the reasons if someone feels like it's not benefical system.
I think it gears the shard even more towards PvP and I dont like the fact that if you opt out you are punished i.e

1. Guards dont give that much protection
2. Can't buy the same goods from vendors
3. Higher prices for vendors
4. No access to the town perks

If you are becoming a citizen of a town then you are also automatically becoming someones enemy- who can attack and kill you for that sole reason(?).

So its either;

1) Become a citizen and make enemies, increasing the chance of being involved in PvP
2) Dont become a citizen and suffer penalties

I would prefer it if there was one town that remained ownerless, was protected by guards and was just a 'normal' town. Perhaps New Haven would make sense.

Not everyone will be in favour of the new system and some will want to avoid it completely whereever possible.
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Monad
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Monad »

*sighs*
No it doesn't. Read the draft please.
Monad wrote:Being a citizen to any of these faction towns doesn’t put you automatically to war with anyone and let’s you walk freely everywhere, but only if you join the militia you will be in war with the opposing towns/faction. Being a citizen of the Blackthorn faction town for example, you can still walk freely in all other faction towns aswell, but you don’t receive the same perks from vendors or protection from guards as in your own faction towns. From the citizens of the town a mayor is voted each month to control the different duties of the town.
James Blackburn
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by James Blackburn »

Masano wrote:
Monad wrote: Can I ask what are the reasons why you wouldn't want to be a citizen of the town you have house in? I'm not saying you should but we're trying to make this a benefical system instead non-benefical, so I'd like to hear the reasons if someone feels like it's not benefical system.
I think it gears the shard even more towards PvP and I dont like the fact that if you opt out you are punished i.e

1. Guards dont give that much protection
2. Can't buy the same goods from vendors
3. Higher prices for vendors
4. No access to the town perks

If you are becoming a citizen of a town then you are also automatically becoming someones enemy- who can attack and kill you for that sole reason(?).

So its either;

1) Become a citizen and make enemies, increasing the chance of being involved in PvP
2) Dont become a citizen and suffer penalties

I would prefer it if there was one town that remained ownerless, was protected by guards and was just a 'normal' town. Perhaps New Haven would make sense.

Not everyone will be in favour of the new system and some will want to avoid it completely whereever possible.
i'm not sure, but if i understood right, you can kill only opposite militia members. if you kill a citizen you become red i think.
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Edward Sinclair
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Edward Sinclair »

My issue is with the highlighted part:
  • 2.1 CITIZENSHIP BONUSES
    ...
  • Opposing faction town guards won't protect you if someone attacks you inside the guard area but won't attack either (unless you're a member of the militia)
This would be one of the reasons I don't want any part in the faction/mayor/citizenship system :S
Masano
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Masano »

Missed that bit Monad although...

The system itself encourages PvP because more power is availiable and people are usually willing to fight for that. So some people might want to avoid living in a town altogether... especially if its a small town with high takeoever possibility.

But like Talerco said as long as there are places made availiable in the wilderness then atleast the people who dont want to be involved in it dont have to be.
Cruxis Bane
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Cruxis Bane »

It might be nice to leave a town or two out of this system possibly.
Simmo
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Simmo »

Cruxis Bane wrote:It might be nice to leave a town or two out of this system possibly.
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Monad
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Monad »

How does it encourage PVP? I'm still not getting it.
With this system the non-religious citizens will have more political power to decide the fate of the town instead PVP.
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Cruxis Bane »

Aye but considering a religion can attack the town and siege it against the will of the citizens it does put them in the line of pvp aswell people who change a town from one of the kings protection is rebeling and I am sure Blackthorn/British won't appreciate that and will retaliate.
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Monad
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Re: Mayor/citizenship/faction system draft v0.9.2

Post by Monad »

Cruxis Bane wrote:Aye but considering a religion can attack the town and siege it against the will of the citizens it does put them in the line of pvp aswell people who change a town from one of the kings protection is rebeling and I am sure Blackthorn/British won't appreciate that and will retaliate.
How does it encourage PVP compared to how it is now?
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