Which of these Fighter classes (still) need boosting?

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Moderator: Game Masters

Which classes (still) require boosting?

Archer
11
11%
Assassin
27
27%
Barbarian
12
12%
Knight
13
13%
Priest
6
6%
Ranger
10
10%
Warrior
20
20%
 
Total votes: 99

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Zaradon
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Re: Which of these Fighter classes (still) need boosting?

Post by Zaradon »

Mike wrote:
Priest:
Moar damage in PvP!

Priests are just fine, they have 100 healing and resist. Thus means, they are better at surviving along their buffs. So that doesn't mean you need to have everything, Priests could, however, use less armor (full ringmails for example).
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Sylvan Darkarrow
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Re: Which of these Fighter classes (still) need boosting?

Post by Sylvan Darkarrow »

Probably an unpopular opinion. But I still think Rangers could use the extra 5 or 10 statcap, just in order for us to prise every last bit of potential out of the massive rework we have been given. Ranger is the ultimate hybrid class and the stats should reflect that.

On a less self-serving note. The problems faced by some classes now seem to be more about playability and enjoyment than strict pvp/pvm balance as they once were. To me the whole system seems to be much more fairly balanced. Religion obviously plays its part to the advantage of some classes, but looking at the system objectively we're a lot better off than we were. I think a good amount is in peoples perceptions off a class, and that classic 'grass is always greener' syndrome.
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Boris
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Re: Which of these Fighter classes (still) need boosting?

Post by Boris »

What's the deal with Assassins?

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Zaradon
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Re: Which of these Fighter classes (still) need boosting?

Post by Zaradon »

Boris wrote:What's the deal with Assassins?

- Boris

I think its survivability.

Does Veritas kick an enemy-religious hidden/stealthed assasin?

Then you know why they need "boosting"
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Boris
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Re: Which of these Fighter classes (still) need boosting?

Post by Boris »

Basically the most essential skill is poisoning as all the bonuses are tied to it. It's super hard and we offered to make it easier, but no luck on that one. Generally the problem is that players don't have trained enough characters to experience Assassins properly. A combination of 65% healing and 100% poisoning beats 85% healing and 85% poisoning in my books. Otherwise Assassins don't belong to religions. Even less if you're blue. In such as case you will lose the element of surprise.

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
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Darian Darkmind
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Re: Which of these Fighter classes (still) need boosting?

Post by Darian Darkmind »

What assassins need is a real boost to the assassinations itself. A bigger penalty to those succesfully assassinated, a real penalty not just some 24h curse. This will make it not only worth training an assassin, but worth spending the money and the time to kill your victim.
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Zaradon
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Re: Which of these Fighter classes (still) need boosting?

Post by Zaradon »

= Kill into the kryss?
Demian
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Re: Which of these Fighter classes (still) need boosting?

Post by Demian »

I guess the thing with assassins is that poisoning really isn't worth all the fuss. I've done some testing on my archer and 95 poisoning is nearly as good as 110. That's just wrong considering how expensive/hard the skill is to train.
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Boris
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Re: Which of these Fighter classes (still) need boosting?

Post by Boris »

Demian wrote: I've done some testing on my archer and 95 poisoning is nearly as good as 110.
When have you tested 110?

- Boris
Leather armor is best for sneaking, because it's literally made from hide.
Demian
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Re: Which of these Fighter classes (still) need boosting?

Post by Demian »

I didn't test it myself ofcourse. But Darion gave me some of his test results and the difference isn't worth 10 million.
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