Ice World - discussion and feedback

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Jyrgen
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Re: Ice World - discussion and feedback

Post by Jyrgen »

Were there mining veins added to the Ice World? If no, are you planning to?
Ares

Re: Ice World - discussion and feedback

Post by Ares »

Jyrgen wrote:Were there mining veins added to the Ice World? If no, are you planning to?
I added a couple small ones while testing a new .dotcommand, but I don't think we added any other than that. We probably should. Good call
Ares

Re: Ice World - discussion and feedback

Post by Ares »

I agree with the exits (no extra entrances), since this place is fucking huge. Just running to the entrance takes 5+ minutes if you're far in and stuff respawned.
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Iktomi
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Re: Ice World - discussion and feedback

Post by Iktomi »

I did think about making a little camp/inn somewhere... so could be open to that.
Jyrgen
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Re: Ice World - discussion and feedback

Post by Jyrgen »

I'm not sure inn would help very much. You'd still have to run out, and possibly through a dungeon full of mobs, if you log out at an inn.
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Zaradon
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Re: Ice World - discussion and feedback

Post by Zaradon »

Considering the amount of running in the place, you found the perfect mobs to screw us over.

We already run a ton in the world and now we're facing stamina drain critters? Oh well.


And what goes for fast exits, i'd say yes/OR/ add shrines/ankhs into each of the bigger spots.
Coldborns drop poor loot for what it takes to kill them.
Coldborns drain too much stamina compared to how many there are in a pack.


Time spent =/= gain
Resource cost =/= gain


Nice work on the coldborn critters, but i do think they should drop more loot considering their speed/2-tiling ability AND stamina drain. It's a bit too much for the what they drop. One minor coldborn should be equal to a bloodlich if it comes to drops. Just giving my input.


Thanks for the effort, it was fun to a certain point (Time spent vs. gain)
Jyrgen
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Re: Ice World - discussion and feedback

Post by Jyrgen »

Imho coldborn loot is pretty good. Don't see a reason to boost it at least. Might be just me, tho.
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Zaradon
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Re: Ice World - discussion and feedback

Post by Zaradon »

By the time i managed to open a corpse of anything it was already been ninja'd.

So i dont have a clear overview of the loot.
dwight
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Re: Ice World - discussion and feedback

Post by dwight »

I think Ice World is great and challenging.. loot is alright and dangers are alright.. maybe those exits could be something good because that way, we could escape and we didn't need to make a 6h hunt for that
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Zaradon
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Re: Ice World - discussion and feedback

Post by Zaradon »

Same goes for Fire dungeon, there could be some exits on the way - however, the deeper you go the narrowed the exits will get.

We're not getting any reward for running out of a dungeon for X amount of time.
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